2010
DOI: 10.1145/1882261.1866200
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A hierarchical volumetric shadow algorithm for single scattering

Abstract: Figure 1: Rendering volumetric shadows in participating media requires integrating scattering over view rays. Left: The visibility component of this integral has a special structure: once a light ray hits an occluder, that light ray does not contribute to the integral along any view ray past the occluder. Middle: Our method exploits this structure by computing the integrals in an epipolar coordinate system, in which light rays (dashed grey) and view rays (solid black) are orthogonal and the integration can be … Show more

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Cited by 23 publications
(18 citation statements)
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“…In contrast, we calculate the visibility while traversing the scene which eliminates the need for precomputation. Baran et al [2010] present a real-time method with volumetric shadows for recreating the effect of light beams from a point light. The spatial positioning of light beams through a volume is defined by objects blocking the light source.…”
Section: Related Workmentioning
confidence: 99%
“…In contrast, we calculate the visibility while traversing the scene which eliminates the need for precomputation. Baran et al [2010] present a real-time method with volumetric shadows for recreating the effect of light beams from a point light. The spatial positioning of light beams through a volume is defined by objects blocking the light source.…”
Section: Related Workmentioning
confidence: 99%
“…The incremental integration method is proposed by Baran et al [18]. They used epipolar rectification to reduce computation of scattering integral and accelerate this computation with a partial sum tree.…”
Section: Related Workmentioning
confidence: 99%
“…Our 2D uv domain shares similarities with epipolar slices. This geometric interpretation has previously been used to accelerate volumetric shadows Baran et al 2010], and sampling and reconstruction of motion blur and depth-of-field [Hachisuka et al 2008a]. It would be interesting to consider more sophisticated, but perhaps biased reconstruction of the 2D uv slice, or whether occluders could be directly rasterized into this warped domain.…”
Section: Clustering Of Vrlsmentioning
confidence: 99%