Proceedings of the 16th World Conference on Mobile and Contextual Learning 2017
DOI: 10.1145/3136907.3136940
|View full text |Cite
|
Sign up to set email alerts
|

A heuristic evaluation of the design and development of a statistics serious game

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2

Citation Types

0
2
0

Year Published

2021
2021
2023
2023

Publication Types

Select...
2
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(2 citation statements)
references
References 1 publication
0
2
0
Order By: Relevance
“…It was chosen as the appropriate methodology as it is conducted in a real-world setting where researchers and practitioners work together to solve research problems within an educational context. This is the same procedure followed in previous SGI-SA projects and encompasses a number of research cycles and data collection strategies: (i) a contextual analysis (literature review, needs analysis, concept design); (ii) prototype design, prototype testing and ancillary data collection; and (iii) evaluatory strategies (final evaluation, communication of findings) [18]. Design research allows for the collecting and analysing of qualitative and quantitative data, and for triangulating the findings [17].…”
Section: Approachmentioning
confidence: 99%
See 1 more Smart Citation
“…It was chosen as the appropriate methodology as it is conducted in a real-world setting where researchers and practitioners work together to solve research problems within an educational context. This is the same procedure followed in previous SGI-SA projects and encompasses a number of research cycles and data collection strategies: (i) a contextual analysis (literature review, needs analysis, concept design); (ii) prototype design, prototype testing and ancillary data collection; and (iii) evaluatory strategies (final evaluation, communication of findings) [18]. Design research allows for the collecting and analysing of qualitative and quantitative data, and for triangulating the findings [17].…”
Section: Approachmentioning
confidence: 99%
“…In each cycle of the project SGI-SA makes use of an adapted SCRUM agile software development cycle [19], as it facilitates feature iteration, allows the project team to deliver refined, tuned and integrated features which can be used to test the quality of the game throughout its development, and permit the team to integrate user feedback as early as possible in the development process. The same EDR process is followed with Gr8 Success!, and this represents the first prototype loop after the initial investigation [18]: With design research it is therefore fundamental not only to reflect on the cyclical, iterative character of the design of the intervention, but also to ensure that the process is rigorous, relevant and conducted in collaboration with all role players. During the design progress of each iteration (cycle) of Gr8 Success!, the researchers will test the latest iteration of the game with chosen participants to give their opinion on the design of various game elements before the next iteration is developed.…”
Section: Approachmentioning
confidence: 99%