Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2011
DOI: 10.1145/1978942.1979425
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A haptic wristwatch for eyes-free interactions

Abstract: We present a haptic wristwatch prototype that makes it possible to acquire information from a companion mobile device through simple eyes-free gestures. The wristwatch we have built uses a custom-made piezoelectric actuator combined with sensors to create a natural, inconspicuous, gesture-based interface. Feedback is returned to the user in the form of haptic stimuli that are delivered to the wrist. We evaluated the capabilities and limitations of our prototype through two user experiments. One experiment veri… Show more

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Cited by 95 publications
(44 citation statements)
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References 32 publications
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“…Some wearables already have vibrotactile actuators for giving notifications (e.g. haptic wristwatch [16])-we think these could also be used for feedback while gesturing. Distal tactile feedback has already been used with large interactive surfaces and can be as effective as direct feedback, even when given on the inactive arm [17].…”
Section: Distal Tactile Feedbackmentioning
confidence: 99%
“…Some wearables already have vibrotactile actuators for giving notifications (e.g. haptic wristwatch [16])-we think these could also be used for feedback while gesturing. Distal tactile feedback has already been used with large interactive surfaces and can be as effective as direct feedback, even when given on the inactive arm [17].…”
Section: Distal Tactile Feedbackmentioning
confidence: 99%
“…It characterizes the system along a set of system properties or cognitive dimensions to illustrate its strengths and weaknesses and trade-offs to realize for effective use. An adapted version of the questionnaire (available online 1 ) was provided to the participants with continuous scales assessing each dimension and further questions to elicit feedback and possible improvements. The different dimensions that we used include: visibility (VIJU) for the visibility of the different parts of the system, viscosity (VISC) for the ease of making changes, diffuseness (DIFF) for the verbosity of language, hard mental operations (HMOS) for the demand on cognitive resources, error-proneness (ERRP), closeness of mapping (CLOS) for the closeness of representation to domain, role expressiveness (ROLE) to qualify whether the purpose of a component is readily inferred, progressive evaluation (PROG) for the ability of checking work-to-date at any time, provisionality (PROV) for the ability to play around with ideas, premature commitment (PREM) for constraints on the order of doing things, consistency (CONS) for the expression of similar semantics in similar syntactic forms and secondary notation (SECN) for the possibility to add extra information.…”
Section: Resultsmentioning
confidence: 99%
“…The development of wearable tactile devices, in the forms of bracelets [1,2,3], vests [4] or belts [5], has been increasing, in particular for mobile and wearable computing. By providing an alternative channel for communication, these devices enable the transmission of information in an eyes-free, ear-free and discrete manner, useful not only in contexts where other modalities are not available but also when they are heavily used, all the while letting the user focus on the surrounding environment.…”
Section: Introductionmentioning
confidence: 99%
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“…One can touch an object in different manners: with one or more fingers, or with the whole palm. Pasquero et al [38], for example, distinguished between touching the wristwatch face with two fingers or with the whole palm. Also, one can hold an object applying forces, i.e., pressure, like for the squeezing gesture of tangible video bubbles [39].…”
Section: Move Hold and Touch: Single Gesturesmentioning
confidence: 99%