2013
DOI: 10.1145/2493171.2493172
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A Haptic Tool for Group Work on Geometrical Concepts Engaging Blind and Sighted Pupils

Abstract: In the study presented here, two haptic and visual applications for learning geometrical concepts in group work in primary school have been designed and evaluated. The aim was to support collaborative learning among sighted and visually impaired pupils. The first application is a static flattened 3D environment that supports learning to distinguish between angles by means of a 3D haptic device providing touch feedback. The second application is a dynamic 3D environment that supports learning of spatial geometr… Show more

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Cited by 17 publications
(8 citation statements)
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“…When the user grabs the virtual ball, an invisible "rubber band" is created between the center of the proxy and the center of the ball. The same function has been used successfully in many earlier studies [35,37,44] and it provides a smooth and realistic feeling of controlling an object, by conveying sensation of both weight and inertia. When the user drops the ball by releasing the button on the PHANToM-device, the rubber band is deleted and the ball bounces away.…”
Section: Haptic Feedbackmentioning
confidence: 99%
“…When the user grabs the virtual ball, an invisible "rubber band" is created between the center of the proxy and the center of the ball. The same function has been used successfully in many earlier studies [35,37,44] and it provides a smooth and realistic feeling of controlling an object, by conveying sensation of both weight and inertia. When the user drops the ball by releasing the button on the PHANToM-device, the rubber band is deleted and the ball bounces away.…”
Section: Haptic Feedbackmentioning
confidence: 99%
“…Research studies by [68][69][70] highlight the importance of multi-user XR and group work in educational settings, particularly for individuals with visual impairments. Ref.…”
Section: Multi-user Extended Realities and Group Workmentioning
confidence: 99%
“…First, virtual embodiment plays an important role in how learners view themselves and each other inside the VE, impacting learning outcomes and collaborative behavior by providing a sense of awareness and belonging (Edirisingha et al, 2009;McArdle and Bertolotto, 2012). Second, efficient communicational tools are essential for effective collaboration: verbal (audio) communication is crucial (Economou et al, 2001;De Pace et al, 2019), though additional modalities such as haptic technology can further enhance collaboration (Moll and Pysander, 2013). Third, usability and accessibility should be taken into consideration: VRCL systems should be accessible to all levels of technical skills as differences negatively affect group cohesion and learning between group members (Y.…”
Section: Skills and Competences Trained With Vrclmentioning
confidence: 99%