2011
DOI: 10.3109/09638288.2010.535091
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A hand rehabilitation system with force feedback for children with cerebral palsy: two case studies

Abstract: Provision of haptic feedback in a virtual environment appears to be a feasible approach to improve cerebral palsy children's handwriting skills.

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Cited by 14 publications
(7 citation statements)
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“…Control of voluntary movement Control of voluntary movement was measured for the upper extremity [43, 44, 47-60, 63-67, 78, 79], for the fingers [69][70][71][72][73][74][75][76][77], for the lower extremity [43], head [81] and trunk [78,79] in a variety of ways: (a) Position and joint angle measurements were performed using 3D motion tracking and other measures like electrogoniometry and shape tape to assess spatiotemporal and kinematic parameters during different upper extremity tasks [48, 51-56, 58-60, 63, 75, 76, 78, 79] (Additional file 7). Thorax position and stability of the trunk during reaching was assessed in two studies [78,79] (Additional file 7).…”
Section: Movement Functionsmentioning
confidence: 99%
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“…Control of voluntary movement Control of voluntary movement was measured for the upper extremity [43, 44, 47-60, 63-67, 78, 79], for the fingers [69][70][71][72][73][74][75][76][77], for the lower extremity [43], head [81] and trunk [78,79] in a variety of ways: (a) Position and joint angle measurements were performed using 3D motion tracking and other measures like electrogoniometry and shape tape to assess spatiotemporal and kinematic parameters during different upper extremity tasks [48, 51-56, 58-60, 63, 75, 76, 78, 79] (Additional file 7). Thorax position and stability of the trunk during reaching was assessed in two studies [78,79] (Additional file 7).…”
Section: Movement Functionsmentioning
confidence: 99%
“…Several input and output devices were used i.e. a manipulandum controlled by arm movement [49,50], a touch screen tablet operated by the index finger [69,70], a virtual handwriting system [77], touch activated switches [65][66][67] and different kind of mice [81]. These devices were used to assess a range of outcome parameters mainly studying movement time and/or accuracy (Additional file 7).…”
Section: Movement Functionsmentioning
confidence: 99%
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“…This form of guidance can be performed in a variety of ways. Choi and Lo (2011) demonstrate the use of force feedback to provide total or partial guidance of a haptic controller in tracing a path, and a similar approach can be used with force feedback joysticks to keep players on the right path in a game. Where haptic guidance is not available, other approaches such as "locking" the object of control in a video game to a specific path when crossed by the player, or having the object of control list in the direction of goal objects can also be effective in compensating for limited motor control.…”
Section: Guiding User Input Through Restrictions and Interfacementioning
confidence: 98%
“…The idea is to synthesize the appropriate haptic cues using a motorized device and potentially to automate the role of another human who provides manual guidance. Results have been mixed in many studies, but a few studies have demonstrated the benefit of automated guidance for mastering motor skills, especially the studies of Feygin et al (2002), Marchal-Crespo and Reinkensmeyer (2008), and Choi and Lo (2011).…”
Section: Introductionmentioning
confidence: 99%