2005
DOI: 10.1016/j.jvlc.2005.04.003
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A hand gesture recognition system based on local linear embedding

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Cited by 54 publications
(22 citation statements)
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“…In Equation (8) (8) As for density, the ratio of the segmented hand region and the least enclosing rectangle of the region is calculated. Density represents how dense a region is, and is defined as shown in Equation (9) [25]. In Equation (9), if this feature value is 1, it means that the density of the hand region is the highest.…”
Section: Hand Gesture Analysismentioning
confidence: 99%
“…In Equation (8) (8) As for density, the ratio of the segmented hand region and the least enclosing rectangle of the region is calculated. Density represents how dense a region is, and is defined as shown in Equation (9) [25]. In Equation (9), if this feature value is 1, it means that the density of the hand region is the highest.…”
Section: Hand Gesture Analysismentioning
confidence: 99%
“…The vision based input channels used in interactive systems include facial expression [15,16], gestures [17][18][19][20][21], head movement [22], the whole body action [23][24][25][26], eye gaze [27], and etc. Skin color [28,29], shape of the head, facial features [30,31] are often used to recognize and locate the faces.…”
Section: Input and Output Modalitiesmentioning
confidence: 99%
“…Thanks to the proposed normalization (see Section 5.4) and the representativity of the chosen arm model (see Section 5.1) the system is robust to variations in the distance to the camera, in the height of the user and in the size of arm and hand. The use of TOF technology, apart from providing an accurate segmentation robust to low illumination conditions (not as in color camera based systems [32,4,28,38,33]), offers a representative point of the hand motion, the closest one to the camera, with no need of application of traditional segmentation techniques.…”
Section: Related Workmentioning
confidence: 99%