2019
DOI: 10.3390/informatics6040049
|View full text |Cite
|
Sign up to set email alerts
|

A Guide for Game-Design-Based Gamification

Abstract: Many researchers consider Gamification as a powerful way to improve education. Many studies show improvements with respect to traditional methodologies. Several educational strategies have also been combined with Gamification with interesting results. Interest is growing and evidence suggest Gamification has a promising future. However, there is a barrier preventing many researchers from properly understanding Gamification principles. Gamification focuses of engaging trainees in learning with same intensity th… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
17
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
7
1
1

Relationship

0
9

Authors

Journals

citations
Cited by 23 publications
(18 citation statements)
references
References 27 publications
(32 reference statements)
0
17
0
Order By: Relevance
“…This process specifies to selection of game elements to fit the game requirements. However, several studies (Gallego-Durán et al 2019 ) suggest designing truly effective games is a very difficult task with a great component. It is important to note that the selection of game elements needs to be carefully considered because every game element cannot be adjusted to every context and each element needs time to be consumed and effort to be implemented.…”
Section: Methodsmentioning
confidence: 99%
“…This process specifies to selection of game elements to fit the game requirements. However, several studies (Gallego-Durán et al 2019 ) suggest designing truly effective games is a very difficult task with a great component. It is important to note that the selection of game elements needs to be carefully considered because every game element cannot be adjusted to every context and each element needs time to be consumed and effort to be implemented.…”
Section: Methodsmentioning
confidence: 99%
“…Service-Learning (SL) is one of the so-called active education methods [51,52]. Others include Problem-Based Learning (PBL) [13,53,54], Inquiry-Based Learning (IBL) [55], Gamification [56], Flipped Classroom [57], or Game-Based Learning (GBL) [58]. These methods are based on the idea that students will learn better if they directly apply their knowledge to improve real-life situations.…”
Section: Introductionmentioning
confidence: 99%
“…Although other research had found that users tend to seek fun and enjoyment in their web design, this research reflected a result that contradicted with the existing literature in crowdfunding domain (Behl & Dutta, 2020;Kontogiannidis et al, 2017) The game element applied in the crowdfunding platform did not contribute to influencing the donors' intention. Researchers posit that gamification might fail to influence users' behavior in a website or platform because only a single element was applied (Gallego-Durán et al, 2019). The platform should adopt a fully gamelike platform to achieve the intended behavior, and a single game element is not sufficient to do so (Schell, 2008).…”
Section: Resultsmentioning
confidence: 99%