Modeling Simulation and Optimization - Focus on Applications 2010
DOI: 10.5772/8965
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A Graphical Development Method for Multiagent Simulators

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Cited by 5 publications
(2 citation statements)
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“…On the other hand, hand coding of all codes of TPS (we call it a conventional method) is carried out as the comparison of quantity of efforts. We introduce a method (Matsumoto et al, 2010) how to quantify the amount of development efforts: It supposes that equal amount of efforts to add one node by the model editor and to describe one line of source code. The number of nodes of UML diagrams that are needed for applying the proposed method and the rate of automatic generation of Cast source codes are computed.…”
Section: Contents Of An Experimentsmentioning
confidence: 99%
“…On the other hand, hand coding of all codes of TPS (we call it a conventional method) is carried out as the comparison of quantity of efforts. We introduce a method (Matsumoto et al, 2010) how to quantify the amount of development efforts: It supposes that equal amount of efforts to add one node by the model editor and to describe one line of source code. The number of nodes of UML diagrams that are needed for applying the proposed method and the rate of automatic generation of Cast source codes are computed.…”
Section: Contents Of An Experimentsmentioning
confidence: 99%
“…In existing research [11,12] specific to multiagent systems, a method for model-driven development that limits the types of systems under development and is specialized for them has been proposed. In contrast, the proposed method has the advantage of allowing the developer to provide role information for model components and transformation rules without limiting the scope of use of the system under development.…”
Section: Selective Design Of Model Transformation Rulesmentioning
confidence: 99%