2013
DOI: 10.1111/cgf.12208
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A GPU‐based Streaming Algorithm for High‐Resolution Cloth Simulation

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Cited by 38 publications
(45 citation statements)
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References 42 publications
(69 reference statements)
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“…Our method uses the following data structure: BVH, BVTT, front, nonadjacent triangle pair, and orphan set. 13,37,46,47 BVH: A BVH is a tree structure on a set of geometric objects that accelerate queries. BVHs have been widely used for collision detection, in which different BVs are selected.…”
Section: Collision Detection and Responsementioning
confidence: 99%
See 1 more Smart Citation
“…Our method uses the following data structure: BVH, BVTT, front, nonadjacent triangle pair, and orphan set. 13,37,46,47 BVH: A BVH is a tree structure on a set of geometric objects that accelerate queries. BVHs have been widely used for collision detection, in which different BVs are selected.…”
Section: Collision Detection and Responsementioning
confidence: 99%
“…Our collision detection method needs to be integrated into our multi‐GPU parallel framework, so we designed a hybrid CPU/GPU algorithm inspired by the above parallel CCD algorithms. Our method uses the following data structure: BVH, BVTT, front, nonadjacent triangle pair, and orphan set …”
Section: Introductionmentioning
confidence: 99%
“…An advantage of our yarn-level cloth model is the strong regularity of the system matrix A, which allows a highly efficient implementation of numerical integration on GPUs, similar to GPU cloth solvers for regular triangle meshes [Tang et al 2013]. We parallelize the computation of internal forces, their Jacobians, and the solution to the linear system on the GPU, but we execute collision detection on the CPU.…”
Section: Gpu-parallel Time Integrationmentioning
confidence: 99%
“…For example, many Intel processors use 80-bit internal registers for floating-point operations, and this may result in higher accuracy for CPU-based implementations. We have also integrated BSC-float and El-Topo-float into a GPU-based cloth simulation system [Tang et al 2013] and compared the runtime query performance of both CCD algorithms within that system. Figure 7 highlights the performance of BSC-float-GPU and El-Topo-float-GPU.…”
Section: Implementation and Performancementioning
confidence: 99%