2020
DOI: 10.5325/jeasmedarcherstu.8.2.0099
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A Glimpse through Time and Space: Visualizing Spatial Continuity and History Making at Çatalhöyük, Turkey

Abstract: The inhabitants of Çatalhöyük, a 13.5-hectare Neolithic site (ca. 7100-5900 BCE) located in central Anatolia, Turkey created material links between themselves and their past by repetitively constructing and maintaining mudbrick houses and actively retrieving skeletal remains from buried buildings. We argue that archaeological visualization is a viable tool to aid interpretation of this habituated behavior and commemorative links to the past, also known as "history making." This study employed widely adopted me… Show more

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Cited by 4 publications
(4 citation statements)
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References 33 publications
(20 reference statements)
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“…VR and AR systems also integrate multiple datasets, finds and artifacts for reconstructions that account for change over time in a site. Lercari and Busacca (2020) show how VR and AR can be utilized to provide reliable reconstructions of archaeological sites that are grounded in datasets produced with scientific rigor. This means that VR and AR can be used to understand the experiences of past people within a space, because the reconstructions are based on accurate archaeological data rather than conjecture or guesswork.…”
Section: Examples Of Virtual and Augmented Reality Research In Archae...mentioning
confidence: 99%
See 2 more Smart Citations
“…VR and AR systems also integrate multiple datasets, finds and artifacts for reconstructions that account for change over time in a site. Lercari and Busacca (2020) show how VR and AR can be utilized to provide reliable reconstructions of archaeological sites that are grounded in datasets produced with scientific rigor. This means that VR and AR can be used to understand the experiences of past people within a space, because the reconstructions are based on accurate archaeological data rather than conjecture or guesswork.…”
Section: Examples Of Virtual and Augmented Reality Research In Archae...mentioning
confidence: 99%
“…Not only does this 3D models offer an immersive visual experience, but the authors integrate a soundscape into the reconstruction that help in understanding what life was like onboard the ship when it actually sailed the ocean. Lercari and Busacca (2020) utilize immersive VR to create archaeological visualizations, that assist in interpretation of behavior and a better understanding of site chronology. The 3D reconstructions they produced of the Neolithic site of Çatalhöyük offer a multi-temporal look at the sequence of construction over time.…”
Section: Examples Of Virtual and Augmented Reality Research In Archae...mentioning
confidence: 99%
See 1 more Smart Citation
“…A brief look at the early years of virtual heritage, reveals that the main route to accessibility was initially (1999)(2000)(2001)(2002)(2003)(2004) (Lercari et al 2018). These projects demonstrate that VH scholars are seeking to identify creative ways to incorporate accessibility into the design of their systems and research projects, and provide access to primary sources, data, products, and paradata regarding how the models were created and produced.…”
Section: Challenge 1 Provide Access To Vh Data Paradata and Productsmentioning
confidence: 99%