2014
DOI: 10.1145/2648429
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A Generic Utility Model Representing the Quality of Sensory Experience

Abstract: Current QoE research is mainly focusing on single modalities (audio, visual) or combinations thereof. In our research, we propose annotating traditional multimedia content with additional sensory effects, such as ambient light, vibration, wind, and olfaction, which could potentially stimulate all human senses. Investigating the influence of individual sensory effects and combinations thereof is important in order to understand how these individual sensory effects influence the Quality of Experience (QoE) as a… Show more

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Cited by 8 publications
(3 citation statements)
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“…Users' QoE assessment is undoubtedly time and effort demanding. However, there has been some guidance in the literature, notably the works of Rainer and Timmerer [78] and Murray et al [57]. In a nutshell, Rainer and Timmerer [78] provide the following steps in order to carry out subjective evaluations:…”
Section: Assessment and Qoe In Mulsemedia Environmentsmentioning
confidence: 99%
“…Users' QoE assessment is undoubtedly time and effort demanding. However, there has been some guidance in the literature, notably the works of Rainer and Timmerer [78] and Murray et al [57]. In a nutshell, Rainer and Timmerer [78] provide the following steps in order to carry out subjective evaluations:…”
Section: Assessment and Qoe In Mulsemedia Environmentsmentioning
confidence: 99%
“…First, how can a QoE model for HAS, which is representative of the specific, rather than aggregate, user behavior be created? Estimating QoE does not only involve application-level parameters, such as switches or freezes, but also sensorial inputs and context [79,81]. Current smartphones and tablets are already equipped with several sensors (e.g., GPS, light sensors etc.…”
Section: Personalized Qoe-centric Controlmentioning
confidence: 99%
“…As such, research in the area of mulsemedia has focused on issues pertaining to synchronisation [1,36,46], metrics [26], cross-modal correspondences [12], and how the use of different modalities can enhance perception and sense of immersion, conveying data [39] and Virtual Reality systems [5,6,10,11,[19][20][21]28,37,38]. Given the importance of Quality of Experience (QoE) in multimedia, this concern has ported across to the mulsemedia arena, with studies focusing on assessment and modeling [13,23,35,40] as well as delivery [48].…”
Section: Introductionmentioning
confidence: 99%