Proceedings of the Eye Tracking Research &Amp; Applications Symposium on Eye Tracking Research &Amp; Applications - ETRA'2004 2004
DOI: 10.1145/968363.968367
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A gaze contingent environment for fostering social attention in autistic children

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Cited by 13 publications
(9 citation statements)
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“…-Virtual worlds and agents [Bosseler and Massaro 2003;Cole et al 2003;DeAngelis 2009;Jarrett 2009;Kerr et al 2002;Parsons et al 2004;Porayska-Pomsta et al 2012;Trepagnier et al 2010;Wise et al 2007] -Robots [Dautenhahn and Weery 2004;Dautenhahn et al 2002;Feil-Seifer et al 2009;Feil-Seifer and Mataric 2010;Michaud and Theberge-Turmel 2002;Robins et al 2004;Scassellati 2005aScassellati , 2005b] -Pervasive, sensor, and mobile technologies [Cramer et al 2011;Escobedo et al 2012;Hayes et al 2004;Hirano et al 2010;Kientz et al 2006;Kientz et al 2007;Marcu et al 2009;Picard 2009;Tentori and Hayes, 2010] -Multitouch and tabletop displays [Gal et al 2009;Hourcade et al 2012;Piper et al 2006] -Eye tracking [Ramloll et al 2004;Shic et al 2006Shic et al , 2007Shic et al , 2008 -Multimodal interaction and motion-based interaction [Bartoli et al 2014;Hailpern et al 2009] Although these projects are in the early stages of design, many have demonstrated some initial success and point to a number of benefits of incorporating interactive technologies into interventions. Kientz et al [2014] provide a comprehensive review and framework for categorizing the current state-of-the art in interactive technologies for autism.…”
Section: The Role Of Interactive Technology In Social Interventionmentioning
confidence: 99%
“…-Virtual worlds and agents [Bosseler and Massaro 2003;Cole et al 2003;DeAngelis 2009;Jarrett 2009;Kerr et al 2002;Parsons et al 2004;Porayska-Pomsta et al 2012;Trepagnier et al 2010;Wise et al 2007] -Robots [Dautenhahn and Weery 2004;Dautenhahn et al 2002;Feil-Seifer et al 2009;Feil-Seifer and Mataric 2010;Michaud and Theberge-Turmel 2002;Robins et al 2004;Scassellati 2005aScassellati , 2005b] -Pervasive, sensor, and mobile technologies [Cramer et al 2011;Escobedo et al 2012;Hayes et al 2004;Hirano et al 2010;Kientz et al 2006;Kientz et al 2007;Marcu et al 2009;Picard 2009;Tentori and Hayes, 2010] -Multitouch and tabletop displays [Gal et al 2009;Hourcade et al 2012;Piper et al 2006] -Eye tracking [Ramloll et al 2004;Shic et al 2006Shic et al , 2007Shic et al , 2008 -Multimodal interaction and motion-based interaction [Bartoli et al 2014;Hailpern et al 2009] Although these projects are in the early stages of design, many have demonstrated some initial success and point to a number of benefits of incorporating interactive technologies into interventions. Kientz et al [2014] provide a comprehensive review and framework for categorizing the current state-of-the art in interactive technologies for autism.…”
Section: The Role Of Interactive Technology In Social Interventionmentioning
confidence: 99%
“…Researchers have even used virtual characters to help children with learning disabilities. In a system named ''Buddy", a virtual child acts a virtual friend for autistic children with a hidden eye tracker and camera to train a child's social attention by reinforcing gaze behavior and encourages the child to look at the animated face's informative area (Ramloll et al, 2004). Virtual characters have also been used by medical students to practice patient interviewing skills using natural methods of interaction with a high level of immersion (Johnsen et al, 2005).…”
Section: The Use Of Virtual Characters In User Interfacesmentioning
confidence: 99%
“…One possibility would be to evoke fixations using an isolated flash of light, for example, a laserpointer directed to the wall of an otherwise dark room. Autocalibration systems of this type have been developed for human children (Trueswell 1999;Ramloll et al 2004) but have not yet been adapted to animals.…”
Section: Calibrationmentioning
confidence: 99%