2021
DOI: 10.3390/electronics10091112
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A Gamified Simulator and Physical Platform for Self-Driving Algorithm Training and Validation

Abstract: We identify the need for an easy-to-use self-driving simulator where game mechanics implicitly encourage high-quality data capture and an associated low-cost physical test platform. We design such a simulator incorporating environmental domain randomization to enhance data generalizability and a low-cost physical test platform running the Robotic Operating System. A toolchain comprising a gamified driving simulator and low-cost vehicle platform is novel and facilitates behavior cloning and domain adaptation wi… Show more

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Cited by 10 publications
(3 citation statements)
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References 37 publications
(35 reference statements)
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“…The designed tool may be integrated with other game-based simulators [68,69] to help quantify and seek to reduce other negative externalities, such as vehicle emissions, using real-world automotive diagnostic data and solutions [70][71][72]. Real-world fault data may also be captured from mobile devices [73][74][75][76][77][78][79] as a means of informing simulation of fuel-wasting faults such that the transit planning strategies reflect true inefficiencies, while a broader game might even model how waste bin placement might impact pedestrian traffic [80] and efficiently mirror cities digitally and in real time [81].…”
Section: Discussionmentioning
confidence: 99%
“…The designed tool may be integrated with other game-based simulators [68,69] to help quantify and seek to reduce other negative externalities, such as vehicle emissions, using real-world automotive diagnostic data and solutions [70][71][72]. Real-world fault data may also be captured from mobile devices [73][74][75][76][77][78][79] as a means of informing simulation of fuel-wasting faults such that the transit planning strategies reflect true inefficiencies, while a broader game might even model how waste bin placement might impact pedestrian traffic [80] and efficiently mirror cities digitally and in real time [81].…”
Section: Discussionmentioning
confidence: 99%
“…The Unity Game Engine is one option that has been used successfully in pedestrian simulations [38]. This multi-platform engine allows developers to create a simulated environment where they can spawn or destroy (Game) objects [39,40]. The design and development process of a tool has become easier since a variety of 3D objects can be acquired through Unity's extensive asset store [39,41].…”
Section: Background and Motivationmentioning
confidence: 99%
“…The design and development process of a tool has become easier since a variety of 3D objects can be acquired through Unity's extensive asset store [39,41]. This flexibility allows researchers to develop simulations [17], including gamified solutions [6,17,40], iteratively, particularly at early stages [42].…”
Section: Background and Motivationmentioning
confidence: 99%