2019
DOI: 10.1007/978-3-030-28005-5_21
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A Gamified Proposal for Software Risk Analysis in Agile Methodologies

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Cited by 4 publications
(7 citation statements)
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“…Finally, based on the identified characteristics, an agile cybersecurity risk management framework is proposed (see Section 4.7). Nelson et al [48] Students, Industry Using Scrum Franqueira et al [49] Using Scrum Tomanek, Juricek [50] PRINCE2 Dorca et al [51] Industry COBIT using Kanban Maier et al [52] Industry Using Scrum Hammad, Inayat [53] Students Brainstorming Odzaly et al [54] Students Agile Risk Tool Ripolles et al [55] Industry Using agile practices Hurtado et al [56] Students Gamification Chaoucha et al [1] Using Scrum Newton et al [57] Industry Using agile practices Tavares et al [3] Industry Rm4Am de Souza Lopes et al [58] Students, Industry RIMPRO Hauck and Vieira [2] Using agile practices Kagombe et al [59] Industry Using Scrum…”
Section: Resultsmentioning
confidence: 99%
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“…Finally, based on the identified characteristics, an agile cybersecurity risk management framework is proposed (see Section 4.7). Nelson et al [48] Students, Industry Using Scrum Franqueira et al [49] Using Scrum Tomanek, Juricek [50] PRINCE2 Dorca et al [51] Industry COBIT using Kanban Maier et al [52] Industry Using Scrum Hammad, Inayat [53] Students Brainstorming Odzaly et al [54] Students Agile Risk Tool Ripolles et al [55] Industry Using agile practices Hurtado et al [56] Students Gamification Chaoucha et al [1] Using Scrum Newton et al [57] Industry Using agile practices Tavares et al [3] Industry Rm4Am de Souza Lopes et al [58] Students, Industry RIMPRO Hauck and Vieira [2] Using agile practices Kagombe et al [59] Industry Using Scrum…”
Section: Resultsmentioning
confidence: 99%
“…Hence, primary risk assessment, identification, and security requirement activities were injected into iterations or sprints. Different approaches were noted, e.g., gamification practices in an agile, proactive manner [56], and in general part of standard agile (planning and daily/weekly) ceremonies [2,50,51]. Awareness and attitude towards security requirements as a team effort were also found to be a success factor in 'shifting security left', i.e., to encourage security testing early on to provide more time to address identified issues [57].…”
Section: Software Development Life Cyclementioning
confidence: 99%
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“…[64] proposed a model for enhancing the knowledge management process in software companies, and Ref. [65] introduced a gamified proposal for a software risk analysis in agile methodologies. The results obtained noticed the positive impact that gamification has on knowledge management and risk management processes.…”
Section: Introductionmentioning
confidence: 99%