Proceedings of the XIX International Conference on Human Computer Interaction 2018
DOI: 10.1145/3233824.3233841
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A gamified platform for civic engagement in early warning

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Cited by 7 publications
(17 citation statements)
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References 17 publications
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“…The prototype was already presented in (Romano et al 2018). It has been designed to involve citizens in collecting information on potential risks that will be analysed by emergency organizations to determine whether a risk notification has to be issued.…”
Section: The Gamified Applicationmentioning
confidence: 99%
See 2 more Smart Citations
“…The prototype was already presented in (Romano et al 2018). It has been designed to involve citizens in collecting information on potential risks that will be analysed by emergency organizations to determine whether a risk notification has to be issued.…”
Section: The Gamified Applicationmentioning
confidence: 99%
“…During the activity, the group analysed the proposed gamification mechanisms, the aesthetic aspects of the interface, such as icons and avatars, and the possible material and immaterial rewards. On the basis of the focus group's results, we developed the working prototype presented in (Romano et al 2018). It was already tested with 11 potential users through a preliminary study performed in a laboratory, with the aim of measuring the first impressions of perceived engagement and identifying usability and technical issues to be improved.…”
Section: The Gamified Applicationmentioning
confidence: 99%
See 1 more Smart Citation
“…Another gamified application is presented in [Romano et al 2018], with the goal to involve citizens in collecting information on potential risks (such as the status of manholes, sidewalks or frozen streets) that might require emergency management actions by the government. A preliminary evaluation collected qualitative and quantitative data of 11 potential users.…”
Section: Practical Applicationsmentioning
confidence: 99%
“…In this work, we apply this technique modeling the warning notifications as a set of activities, called missions, to perform that include typical game features like earning points, getting levels of expertise of cooperating with other in the mission. More information on the gamified version can be obtained at [19]. These activities have a double aim: collecting useful information for the operation center and offer an enjoyable experience for the users.…”
Section: The Iwarn Mobile Applicationmentioning
confidence: 99%