“…The skills which included critical thinking, problemsolving, creativity, innovation, media literacy, ICT literacy, flexibility, initiative, and self-direction were found in the gamified activities (Mikasyte, 2018;Persada;2017). These skills foster practical and theoretical aspects of learning (academic) such as better scores and performance in grammar, vocabulary, speaking skill (including fluency, mispronunciation, speed, and limited conversation), reading, writing, and in using technology to assist learning (Flores, 2015;Mufidah, 2016;Lam, 2016;Mikasyte, 2018;Boyinbode, 2018;Lin, Ganapathy & Kaur, 2018;Dehghanzadeh et al, 2019;Alfulaih, 2019).…”