2021
DOI: 10.2196/21900
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A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study

Abstract: Background Cognitive tasks designed to measure or train cognition are often repetitive and presented in a monotonous manner, features that lead to participant boredom and disengagement. In this situation, participants do not put forth their best effort to do these tasks well. As a result, neuropsychologists cannot draw accurate conclusions about the data collected, and intervention effects are reduced. It is assumed that greater engagement and motivation will manifest as improved data quality. Gami… Show more

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Cited by 38 publications
(29 citation statements)
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References 122 publications
(263 reference statements)
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“…In contrast, serious games for ADHD assessment are rarely more than one mini game, inspired by single tests. This is in keeping with a general recommendation of developing short and discrete tasks for people with ADHD, among others [ 43 ]. The use of mini games provides a clear advantage: the combination of mini games helps to personalize treatment for each patient by being able to distinguish which cognitive processes require more training.…”
Section: Ideal-games Frameworksupporting
confidence: 81%
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“…In contrast, serious games for ADHD assessment are rarely more than one mini game, inspired by single tests. This is in keeping with a general recommendation of developing short and discrete tasks for people with ADHD, among others [ 43 ]. The use of mini games provides a clear advantage: the combination of mini games helps to personalize treatment for each patient by being able to distinguish which cognitive processes require more training.…”
Section: Ideal-games Frameworksupporting
confidence: 81%
“…To avoid boredom, game design components should be included in any serious video game related to objects, mechanics, dynamics, and emotions [ 43 ]. “Juiciness” is a novel concept that refers to adding visual embellishments, sounds, and other types of nonfunctional elements, thus allowing developers to improve players’ experience in their games [ 29 ].…”
Section: Ideal-games Frameworkmentioning
confidence: 99%
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