2022
DOI: 10.5194/isprs-annals-v-4-2022-113-2022
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A Gamification Approach for the Improvement of Paid Crowd-Based Labelling of Geospatial Data

Abstract: Abstract. Non-commercial, unpaid crowdsourcing is the basis of many non-profit projects on the Internet such as Wikipedia or OpenStreetMap. A prerequisite for such projects to be successful is to find a sufficient number of volunteer crowdworkers who are intrinsically motivated to participate. In the field of geodata collection, many tasks exist that in principle could be solved with crowdsourcing; however, finding a large number of volunteers is problematic. There is also paid crowdsourcing in addition to cro… Show more

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Cited by 3 publications
(2 citation statements)
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References 21 publications
(25 reference statements)
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“…O trabalho de [Walter et al 2022] avaliou o impacto da gamificac ¸ão em uma interface gráfica com o elemento de barra de progresso. Diversos triângulos eram mostrados e a tarefa do participante era rotular os triângulos conforme o tipo.…”
Section: Trabalhos Relacionadosunclassified
See 1 more Smart Citation
“…O trabalho de [Walter et al 2022] avaliou o impacto da gamificac ¸ão em uma interface gráfica com o elemento de barra de progresso. Diversos triângulos eram mostrados e a tarefa do participante era rotular os triângulos conforme o tipo.…”
Section: Trabalhos Relacionadosunclassified
“…A conclusão do trabalho de [Walter et al 2022] mostrou que os participantes podem ser motivados a gerar mais dados com o uso da gamificac ¸ão. No entanto, foi observado que esse efeito diminuiu quando os participantes realizavam as tarefas várias vezes.…”
Section: Trabalhos Relacionadosunclassified