2015
DOI: 10.1080/19393555.2015.1092186
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A Game Theoretical Method for Cost-Benefit Analysis of Malware Dissemination Prevention

Abstract: A game theoretical method for cost-benefit analysis of malware dissemination prevention. Information Security Journal: A Global Perspective, 24 (4-6). pp. 164-176. ISSN 1939-3555 Disclaimer UWE has obtained warranties from all depositors as to their title in the material deposited and as to their right to deposit such material. UWE makes no representation or warranties of commercial utility, title, or fitness for a particular purpose or any other warranty, express or implied in respect of any material deposi… Show more

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Cited by 8 publications
(7 citation statements)
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“…These models are capable of capturing the relationships among nodes within a network, as well as their impact on malware dissemination. They employ game theory to calculate optimal strategies that can limit the impact of malware proliferation and decrease security costs [73].…”
Section: Modeling Virlock With Game Theorymentioning
confidence: 99%
“…These models are capable of capturing the relationships among nodes within a network, as well as their impact on malware dissemination. They employ game theory to calculate optimal strategies that can limit the impact of malware proliferation and decrease security costs [73].…”
Section: Modeling Virlock With Game Theorymentioning
confidence: 99%
“…A large-scale foliaceous epidemic model is used to estimate the best patching strategies, and an adaptive mitigation technique is developed to stop the spread of malware. In order to provide the defense with the optimum approach, the goal of "FLIPIT," a game theoretical model, is to perform a cost-benet analysis of both patching and virus eradication (i.e., anti-virus) [57,58].…”
Section: Preliminariesmentioning
confidence: 99%
“…However, the models that are adaptive mitigation method [17] as a means of slowing the spread of malware, and a broad stratifying pandemic model [15] is utilized in order to select the most eective patching rules to put into eect. [57,64] suggests using a gaming theoretical model called "FLIPIT" to perform a cost-benet analysis of both removing (also known as anti-virus software) and patching in order to provide the defense the best possible plan of action. The aws in virus scanners on a network are studied via the model described here [59].…”
Section: Mathematical Model For the Problemmentioning
confidence: 99%
“…In recent years, considerable research has been done on the game theory of ransomware payments. The earliest relevant work on the topic appears to be by Spyridopoulos et al [24], who find a Nash equilibrium balancing potential costs of mitigation with the cost of a successful attack. Their model builds upon epidemiological models of malware spread and considers the benefit of a strategy under this model.…”
Section: Related Workmentioning
confidence: 99%