2008
DOI: 10.1287/opre.1070.0435
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A Game-Theoretic Approach to Efficient Power Management in Sensor Networks

Abstract: Wireless sensor networks pose numerous fundamental coordination problems. For example, in a number of application domains including homeland security, environmental monitoring, and surveillance for military operations, a network's ability to efficiently manage power consumption is extremely critical because direct user intervention after initial deployment is severely limited. In these settings, limited battery life gives rise to the basic coordination problem of maintaining coverage while maximizing the netwo… Show more

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Cited by 59 publications
(36 citation statements)
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“…Thus, requiring the structure of potential games enforces additional constraints on utility and learning design, but also deconstrains at a higher level by allowing modularization. Though this layered architecture was not explicitly used in prior work, the modularization provided by potential games underlies many successful examples of game-theoretic control [9,23,30,38]. The change in perspective provided by this architectural view is not simply superficial; it highlights that the utility and learning designs in these papers can be 'mixed and matched' while still obtaining the same performance.…”
Section: A Layered Architecturementioning
confidence: 99%
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“…Thus, requiring the structure of potential games enforces additional constraints on utility and learning design, but also deconstrains at a higher level by allowing modularization. Though this layered architecture was not explicitly used in prior work, the modularization provided by potential games underlies many successful examples of game-theoretic control [9,23,30,38]. The change in perspective provided by this architectural view is not simply superficial; it highlights that the utility and learning designs in these papers can be 'mixed and matched' while still obtaining the same performance.…”
Section: A Layered Architecturementioning
confidence: 99%
“…We focus on potential games because many recent applications of game-theoretic control have relied on potential games, e.g., [9,23,30,38]. A key reason that potential games are a powerful choice for the interface is that they are a highly studied class of games in the economics literature, e.g., [16,42,52,59,66] and so there is a large literature of results that can be used in the context of game-theoretic control for both utility and learning design.…”
Section: Layering Via Potential Gamesmentioning
confidence: 99%
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