2012 IEEE Conference on Computer Vision and Pattern Recognition 2012
DOI: 10.1109/cvpr.2012.6247674
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A game-theoretic approach to deformable shape matching

Abstract: We consider the problem of minimum distortion intrinsic correspondence between deformable shapes, many useful formulations of which give rise to the NP-hard quadratic assignment problem (QAP). Previous attempts to use the spectral relaxation have had limited success due to the lack of sparsity of the obtained "fuzzy" solution. In this paper, we adopt the recently introduced alternative L 1 relaxation of the QAP based on the principles of game theory. We relate it to the Gromov and Lipschitz metrics between met… Show more

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Cited by 66 publications
(71 citation statements)
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“…This means that the constraints expressed in equation (2) are actually guaranteed to be enforced. This approach, while novel within the scenario covered by this paper, has shown to be very successful in addressing a wide range of problems, including featurebased matching [19], medical images segmentation [20] and registration [21], rigid [22] and non-rigid [23] 3D object recognition. To give to the reader a better understanding of how the process works we illustrate a complete case in Fig.…”
Section: Evolutionmentioning
confidence: 99%
“…This means that the constraints expressed in equation (2) are actually guaranteed to be enforced. This approach, while novel within the scenario covered by this paper, has shown to be very successful in addressing a wide range of problems, including featurebased matching [19], medical images segmentation [20] and registration [21], rigid [22] and non-rigid [23] 3D object recognition. To give to the reader a better understanding of how the process works we illustrate a complete case in Fig.…”
Section: Evolutionmentioning
confidence: 99%
“…Given the inherent difficulty to solve for a minimum distortion correspondence under general deformations, in a re- cent paper [14] we proposed to shift the focus to the search of a maximal group of matches having least distortion, regardless of its cardinality. To achieve this, we proposed to optimize over the probability simplex…”
Section: Game-theoretic Matchingmentioning
confidence: 99%
“…Following [11,14], we first relax the correspondence from a discrete to a fuzzy notion by letting c : X × Y → [0, 1], effectively setting off the problem from its combinatorial nature and bringing it to a continuous optimization domain. Further, we adopt the so called Gromov-Wasserstein [11] family of metrics, which give rise to a relaxed notion of proximity between shapes:…”
Section: Minimum Distortion Correspondencementioning
confidence: 99%
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