2017
DOI: 10.1109/tvt.2016.2630300
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A Game Theoretic Approach to Parked Vehicle Assisted Content Delivery in Vehicular Ad Hoc Networks

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Cited by 119 publications
(50 citation statements)
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“…The utility function u i bc first increases, and then decreasing with increasing α i . The function is a strictly concave function [24]. The maximum value exists.…”
Section: B Solutionmentioning
confidence: 99%
“…The utility function u i bc first increases, and then decreasing with increasing α i . The function is a strictly concave function [24]. The maximum value exists.…”
Section: B Solutionmentioning
confidence: 99%
“…4) Parked Vehicles for Caching: There are proposals to utilize parked vehicles as cache servers due to the convenience in connecting with the edge servers and moving vehicles [88], [89], [90]. In these studies, parked vehicles play a similar role as fixed edge servers.…”
Section: B Vehicle As a Servermentioning
confidence: 99%
“…Liu et al [88] unfolded the journey of caching at parked vehicles by analyzing the connectivity of parked vehicles with clients. Su et al [89] further developed a competition and cooperation mechanism for caching at parked vehicles to encourage parked vehicles to join in the caching system. Recently, a proactive caching method was proposed in [90], which caches social media content in parked vehicles.…”
Section: B Vehicle As a Servermentioning
confidence: 99%
“…Su et al [14] proposed a novel algorithm which utilized parked cars to cache content based on access pattern of content. The authors of [15] combined RSUs with parked cars to cache content, used Stackelberg game model to decide what content would be obtained from RSUs or parked cars, which minimized the expense of content delivery.…”
Section: Related Workmentioning
confidence: 99%