2010
DOI: 10.1007/978-0-387-89496-6_15
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A Game Theoretic Algorithm to Solve Riccati and Hamilton—Jacobi—Bellman—Isaacs (HJBI) Equations in H ∞ Control

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Cited by 2 publications
(3 citation statements)
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“…where x ∈ E n , y ∈ E m ; x 0 and y 0 are given in (1)- (2). Consider the set U of all functions u = u(z, t) : E n+m × [0, +∞) → E m , which are measurable w.r.t.…”
Section: Main Definitions Let Us Introduce the Block Vectorsmentioning
confidence: 99%
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“…where x ∈ E n , y ∈ E m ; x 0 and y 0 are given in (1)- (2). Consider the set U of all functions u = u(z, t) : E n+m × [0, +∞) → E m , which are measurable w.r.t.…”
Section: Main Definitions Let Us Introduce the Block Vectorsmentioning
confidence: 99%
“…Due to Theorem 4.4 and Lemma 3.4, in order to construct the saddlepoint equilibrium sequence of the SDG and obtain the value of this game, one has to solve the lower dimension regular RDG, and calculate two gain matrices P * 20 and P * 30 using the equations (34) and (30). Various methods and algorithms, applicable for computing the stabilizing solution P * 10 to the Riccati matrix algebraic equation (31), can be found in [2] and references therein. The Riccati matrix equation (31) becomes the scalar one 7P 2 10 + 6P 10 − 9 = 0.…”
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confidence: 99%
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