2017 14th International Bhurban Conference on Applied Sciences and Technology (IBCAST) 2017
DOI: 10.1109/ibcast.2017.7868073
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A game recommender system using collaborative filtering (GAMBIT)

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Cited by 21 publications
(10 citation statements)
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“…For example, while one shotgun may be used by a slight majority of top tier players, another shotgun may be just as deadly in the hands of slightly different, but indistinguishable to the algorithm, players. For this reason, calculating loss off of the recommendations would be next to impossible [23], [16], [17], [15], [18]. For this reason, an evaluation via a user study as defined by Shani and Gunawardana [23] was instead performed on real Destiny players (a similar general approach also adopted by Anwar et al [18]).…”
Section: Evaluation and Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…For example, while one shotgun may be used by a slight majority of top tier players, another shotgun may be just as deadly in the hands of slightly different, but indistinguishable to the algorithm, players. For this reason, calculating loss off of the recommendations would be next to impossible [23], [16], [17], [15], [18]. For this reason, an evaluation via a user study as defined by Shani and Gunawardana [23] was instead performed on real Destiny players (a similar general approach also adopted by Anwar et al [18]).…”
Section: Evaluation and Resultsmentioning
confidence: 99%
“…The work focused on recommending games, similar to movie recommendations on platforms such as Netflix or app recommendations on the AppStore [16], [17]. Similarly, Anwar et al [18] used collaborative filtering to suggest games to players via evaluating the opinions of similar players. Notably, the system was evaluated via a live player sample, an approach that is also adopted here.…”
Section: Related Workmentioning
confidence: 99%
“…The courses were classified as either relevant or not relevant and recommended or not recommended. Contingency and confusion matrices were adopted in this experiment owing to their capabilities to validate accuracy [23]. The proposed model made 214 correct predictions and 21 incorrect predictions in the confusion matrix.…”
Section: B Validate the Accuracy Of The Course Recommendation By Thementioning
confidence: 99%
“…In addition, existing game recommendation systems were developed for gamers who played a variety of games. In this case, to analyze a player's propensity to play, the system used "collaborative filtering", a recommendation system based on the gaming experience of the user [3]. In this process, additional reviews were utilized to encourage users to review and evaluate games based on additional criteria.…”
Section: Introductionmentioning
confidence: 99%