2014
DOI: 10.1177/1460458214537511
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A game plan: Gamification design principles in mHealth applications for chronic disease management

Abstract: Effective chronic disease management is essential to improve positive health outcomes, and incentive strategies are useful in promoting self-care with longevity. Gamification, applied with mHealth (mobile health) applications, has the potential to better facilitate patient self-management. This review article addresses a knowledge gap around the effective use of gamification design principles, or mechanics, in developing mHealth applications. Badges, leaderboards, points and levels, challenges and quests, soci… Show more

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Cited by 332 publications
(186 citation statements)
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“…Through this study, we learned valuable lessons about how to improve processes and procedures for enrolling participants and create and maintain relationships between study staff and participants in order to minimize attrition in future studies. Retention and engagement are pressing issues in mHealth research, with many suggested techniques for increasing engagement, including more interactivity, changing content, and gamification [98][99][100]. Methods for improving study retention include more frequent contact (texting) throughout the study, using a more stringent enrollment process, and providing escalating incentives for each follow-up assessment [101][102][103].…”
Section: Limitationsmentioning
confidence: 99%
“…Through this study, we learned valuable lessons about how to improve processes and procedures for enrolling participants and create and maintain relationships between study staff and participants in order to minimize attrition in future studies. Retention and engagement are pressing issues in mHealth research, with many suggested techniques for increasing engagement, including more interactivity, changing content, and gamification [98][99][100]. Methods for improving study retention include more frequent contact (texting) throughout the study, using a more stringent enrollment process, and providing escalating incentives for each follow-up assessment [101][102][103].…”
Section: Limitationsmentioning
confidence: 99%
“…However, there is still an ongoing discussion about the duration that these interventions should have, as well as the best methods to retain patients in long-term online interventions (Morrison et al, 2012). In this regard, user-centered design (UCD) and gamification stand out among the new approaches suggested to improve engagement (McCurdie et al, 2012;Miller et al, 2014;Roth et al, 2014;Valimaki et al, 2008;van der Weegen et al, 2013).…”
Section: Discussionmentioning
confidence: 99%
“…In the context of mobile applications, these elements are integrated as specific features for purposes of bolstering usability and compelling continued use [31,32].…”
Section: Gamification Elementsmentioning
confidence: 99%
“…Additionally, in the past few years, more and more mHealth solutions have begun to use game elements to drive user behavior [29] in a practice known as gamification [30]. Game elements are incorporated into the greater context of the mobile application to bolster usability and compel continued and prolonged use [31,32]. However, gamification is not thoroughly understood yet.…”
Section: Introductionmentioning
confidence: 99%