2012
DOI: 10.1112/plms/pds025
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A game for the resolution of singularities

Abstract: We propose a combinatorial game on finite graphs, called Salmagundy, that is played by two protagonists, Dido and Mephisto. The game captures the logical structure of a proof of the resolution of singularities. In each round, the graph of the game is modified by the moves of the players. When it assumes a final configuration, Dido has won. Otherwise, the game goes on forever, and nobody wins. In particular, Mephisto cannot win himself, he can only prevent Dido from winning.We show that Dido always possesses a … Show more

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Cited by 3 publications
(3 citation statements)
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References 35 publications
(117 reference statements)
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“…Much work has been done since 1964 to simplify and better understand resolution of singularities in characteristic zero. We mention [34], [19]- [22], [24]- [26], [29]- [33], [41]- [42], [64], [75], [76], [89], [153]- [155], [163], [166], [169] and [170].…”
Section: Proofmentioning
confidence: 99%
“…Much work has been done since 1964 to simplify and better understand resolution of singularities in characteristic zero. We mention [34], [19]- [22], [24]- [26], [29]- [33], [41]- [42], [64], [75], [76], [89], [153]- [155], [163], [166], [169] and [170].…”
Section: Proofmentioning
confidence: 99%
“…A more axiomatic approach to resolution has been proposed by Hauser and Schicho [25]: The various specific constructions of the classical proof in characteristic zero are replaced by their key properties. These in turn suffice to give a purely combinatorial description of the entire resolution argument in form of a game (a viewpoint which orignally goes back to Hironaka).…”
Section: Contextmentioning
confidence: 99%
“…Indeed, it is possible to see transformations of the ideal as modifications of the polytope. Hironaka himself turned these ideas into his so-called polyhedra games, which were solved by Spivakovsky [11,12] (see [4] for a different, modern take).…”
Section: Introductionmentioning
confidence: 99%