2023
DOI: 10.1108/el-05-2023-0107
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A game-based augmented reality navigation system to support makerspace user education in a university library

Chih-Ming Chen,
Ya-Chu Yang

Abstract: Purpose A makerspace has recently been identified as an essential learning field for cultivating students’ creative and thinking abilities. Creating a makerspace service within a university library is vital, as it fosters innovation, interdisciplinary learning, practical skills, entrepreneurship and career readiness while transforming the library into a dynamic centre for hands-on education and collaboration. Nevertheless, the wide-ranging functions and uses of makerspace equipment can potentially lead to a si… Show more

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Cited by 2 publications
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