“…However, game-based learning research has revealed that well-designed games indeed address, challenge, and promote players holistically, incorporating all cognitive (Mayer, 2020), affective (Loderer et al, 2020), motivational (Ryan & Rigby, 2020), and sociocultural (Steinkuehler & Tsaasan, 2020) aspects of the human condition. Applications of game-based learning in science, technology, engineering, and mathematics (Klopfer & Thompson, 2020), or the development of educational games for critical thinking (Butcher et al, 2017) or social problem-solving (Ang et al, 2017) indicate at least the potential games may have for fostering deep engagement with the learning material and continuous practice of expertise. Utilizing LLMs for learning by generating games and purposefully gamifying learning materials may allow educators to fully harness the potential of games toward a new pedagogy of learning with AI.…”