2017
DOI: 10.4018/978-1-5225-0513-6.ch008
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A Game-Based Approach to Teaching Social Problem-Solving Skills

Abstract: This chapter describes a game-based approach to teaching social problem solving skills. This chapter presents the background, literature review, development and evaluation of a social problem-solving game, Socialdrome, for use with primary school going children in Singapore. The game sought to intentionally teach children to identify and manage feelings, exercise self-control, solve social problems and negotiate conflict situations. This chapter has two objectives. First, we describe the design of Socialdrome,… Show more

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Cited by 4 publications
(3 citation statements)
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“…Each step involves four developmental levels of interpersonal negotiation strategies: Level 0: Impulsive, Level 1: Unilateral, Level 2: Reciprocal, and Level 3: Collaborative. Moreover, a game-based approach can be used to teach social problem-solving skills (Ang et al, 2017).…”
Section: Introductionmentioning
confidence: 99%
“…Each step involves four developmental levels of interpersonal negotiation strategies: Level 0: Impulsive, Level 1: Unilateral, Level 2: Reciprocal, and Level 3: Collaborative. Moreover, a game-based approach can be used to teach social problem-solving skills (Ang et al, 2017).…”
Section: Introductionmentioning
confidence: 99%
“…However, game-based learning research has revealed that well-designed games indeed address, challenge, and promote players holistically, incorporating all cognitive (Mayer, 2020), affective (Loderer et al, 2020), motivational (Ryan & Rigby, 2020), and sociocultural (Steinkuehler & Tsaasan, 2020) aspects of the human condition. Applications of game-based learning in science, technology, engineering, and mathematics (Klopfer & Thompson, 2020), or the development of educational games for critical thinking (Butcher et al, 2017) or social problem-solving (Ang et al, 2017) indicate at least the potential games may have for fostering deep engagement with the learning material and continuous practice of expertise. Utilizing LLMs for learning by generating games and purposefully gamifying learning materials may allow educators to fully harness the potential of games toward a new pedagogy of learning with AI.…”
Section: Conclusion and General Remarksmentioning
confidence: 99%
“…7 In Singapore, we have started to deploy some of these strategies to assist the community teams in their work. 8 For children and adolescents with more serious and complex needs, specialist clinics continue to provide interventions that are differentiated and empirically robust, through the expertise of a multidisciplinary team (MDT) comprising not only of psychiatrists, but clinical psychologists, social workers and other mental health professionals. This represents the final element in the stepped care approach of the population-based RTI model.…”
Section: Examples In the Local Contextmentioning
confidence: 99%