2007
DOI: 10.1007/978-3-540-75195-3_18
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A Game-Based Adaptive Unit of Learning with IMS Learning Design and <e-Adventure>

Abstract: Abstract. In this paper we illustrate how to conceive, implement and play adaptive Units of Learning (UoLs) that embed educational videogames while adopting a by example approach. For this purpose we describe The Art & Craft of chocolate UoL, with the game Paniel and the chocolate-based sauce adventure as a key feature. This game introduces learners to the preparation of chocolate sauces and the marrying of such sauces with different dishes. The UoL includes a preliminary test to measure the learner's prior kn… Show more

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Cited by 22 publications
(16 citation statements)
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“…Los estados pueden ser generales, como por ejemplo "nivel completado" o "respuesta correcta", pero también podrían ser más específicos como "zona visitada" o "conversación con personaje no jugable iniciada" Chaudy et al, 2013). Al igual que con la evaluación InProcess, un buen ejemplo sería una aventura gráfica donde se monitoricen distintos tipos de estados para evaluar (Moreno-Ger et al, 2007). …”
Section: Descripción De Los Métodos De Evaluación En Serious Games Enunclassified
“…Los estados pueden ser generales, como por ejemplo "nivel completado" o "respuesta correcta", pero también podrían ser más específicos como "zona visitada" o "conversación con personaje no jugable iniciada" Chaudy et al, 2013). Al igual que con la evaluación InProcess, un buen ejemplo sería una aventura gráfica donde se monitoricen distintos tipos de estados para evaluar (Moreno-Ger et al, 2007). …”
Section: Descripción De Los Métodos De Evaluación En Serious Games Enunclassified
“…During the game, the learner can learn by interacting with the objects, consultation of in-game books and conversations with other characters. The < e-Adventure > engine includes mechanisms that monitors the learner's activities and then provides adaptation and assessment (Moreno-Ger et al 2007a;Moreno-Ger et al 2007b). The < e-Adventure > platform is accessible online (E-Adventure 2015).…”
Section: Conversation Modelingmentioning
confidence: 99%
“…Such monetary and technical requirements are contributory factors to the scarcity of such games. One attempt to address the associated development cost can be found in the <e-adventure> framework [17] that provides a simplified method of developing adaptive educational games that can also be integrated into existing Learning Management Systems (LMS). Although the <e-adventure> framework simplifies the creation of adaptive educational games, the output game genre is limited to 2D point and click, a limiting feature in consideration of the aptness of particular game genres for particular learning content as is highlighted by Prensky [8].…”
Section: Adaptive Educational Gamesmentioning
confidence: 99%