2020
DOI: 10.3389/fpsyg.2020.00605
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A Framework for the Testing and Validation of Simulated Environments in Experimentation and Training

Abstract: New computer technologies, like virtual reality (VR), have created opportunities to study human behavior and train skills in novel ways. VR holds significant promise for maximizing the efficiency and effectiveness of skill learning in a variety of settings (e.g., sport, medicine, safety-critical industries) through immersive learning and augmentation of existing training methods. In many cases the adoption of VR for training has, however, preceded rigorous testing and validation of the simulation tool. In orde… Show more

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Cited by 109 publications
(115 citation statements)
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References 77 publications
(104 reference statements)
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“…The tasks were chosen because they differ in the needed abilities to complete them and we did not want to specialize in just one. VR can be seen as a useful tool to study human behavior and to examine the impact of body visualization on sports performances since the visual system plays a decisive role during experiences in virtual environments [9]. With less visible properties of the own virtual body, we assume that decreased embodiment leads to significantly worse performances in sport motoric tasks.…”
Section: Plos Onementioning
confidence: 99%
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“…The tasks were chosen because they differ in the needed abilities to complete them and we did not want to specialize in just one. VR can be seen as a useful tool to study human behavior and to examine the impact of body visualization on sports performances since the visual system plays a decisive role during experiences in virtual environments [9]. With less visible properties of the own virtual body, we assume that decreased embodiment leads to significantly worse performances in sport motoric tasks.…”
Section: Plos Onementioning
confidence: 99%
“…Fidelity, that means a simulation, which recreates the real-world system, leads to the users' feel of presence in VR [9]. The authors also described the confusion about terms like fidelity, validity, immersion, and presence and gave a good overview of how to use them in the right context.…”
Section: Introductionmentioning
confidence: 99%
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“…To achieve ecological validity of testing, sufficient levels of biomechanical fidelity are necessary. Biomechanical (motor) fidelity is defined as movements that are made with similar temporal and spatial parameters, muscle activation patterns, and joint forces in both the VE and a RW [ 46 ]. An additional source of demonstrating fidelity can be obtained from surrogate measures of motor performance including energy expenditure and neural activity [ 47 ].…”
Section: Discussionmentioning
confidence: 99%
“…At a high level, VR can be a crucial tool for companies to more effectively convey the meaning and personality of their brands and help consumers grasp issues related to their products (Hollebeek et al, 2020 ). Moreover, companies can use VR to develop consumers' emotional connections with brands and products (Harris et al, 2020 ). As Chirico and Gaggioli ( 2019 ) found, the emotions and sense of presence elicited by immersive 360-degree videos are comparable to those elicited by real-life environments.…”
Section: Theoretical Backgroundmentioning
confidence: 99%