Abstract:In this paper we present a new framework in Augmented Reality context for rapid evaluation of prototypes before manufacture. The design of such prototypes is a time consuming process, leading to the need of previous evaluation in realistic interactive environments. We have extended the definition of modelling object geometry with modelling object behaviour being able to evaluate them in a mixed environment. Such enhancements allow the development of tools and methods to test object behaviour, and perform inter… Show more
“…Augmented Reality (AR): To integrate the virtual and physical objects to take advantage of both sides, the notion of AR is proposed. Many researches such as (Balcisoy, Kallmann et al, 2000;Benford, physical environment. This creates a possibility to implement a portable immersive display system for our research.…”
“…Augmented Reality (AR): To integrate the virtual and physical objects to take advantage of both sides, the notion of AR is proposed. Many researches such as (Balcisoy, Kallmann et al, 2000;Benford, physical environment. This creates a possibility to implement a portable immersive display system for our research.…”
“…It shares the idea of using a powerful scripting language, however it does not feature a high level library similar to i4D. Balicisoy et al presented a framework for the prototyping and evaluation of technical prototypes with augmented reality [7]. This approach focuses on the interaction of virtual humans with technical devices by extending 3D CAD models by additional object behavior that can be evaluated in an AR simulation running on SGI workstations.…”
Section: State Of the Art In Mr Authoringmentioning
Abstract:This paper describes a prototyping environment for rapid application development. We combine existing AR-technologies with a component-based 3D animation library and a scripting API. Through the development of an interface to a high-level 3D modelling system we are able to use this visual tool for modelling and basic animation features in MR design. This provides content experts with a powerful tool to quickly design and test mixed reality prototypes. We consider applications in the area of interactive mixed reality illustrations in the context of technical descriptions / user manuals and interactive exhibitions in museums.
“…Some times objects have simple geometry but a lot of semantic information, and some times objects simply don't offer interaction, and SOMOD is used, for instance, to define relative positions around the object for collision avoidance. Some examples of interactive applications built using smart objects are: urban environment simulations [33], object prototyping with augmented reality [34], and behavioral animation of virtual actors [28]. Figure 13 shows a typical working session and figure 14 shows some snapshots of different object interactions during the simulation of an interactive computer room.…”
Real-time 3D graphics are being extensively used to build interactive virtual environments for a number of different applications. In many situations, virtual objects are required to exhibit complex behaviors, and the use of a versatile behavioral programming methodology is required. This paper presents a feature modeling approach to define behavioral information of virtual objects, giving special attention to their capabilities of interaction with virtual human actors. The proposed method is based on a complete definition and representation of interactive objects, which are called smart objects. This representation is based on the description of interaction features: parts, movements, graspable sites, functionalities, purposes, etc, including a behavioral automata based on scripts and graphical state machines.
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