2022
DOI: 10.1007/s10055-021-00618-y
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A framework for fidelity evaluation of immersive virtual reality systems

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Cited by 23 publications
(9 citation statements)
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References 65 publications
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“…Immersion refers to the extent to which the VR environment is able to capture and engage the user’s senses and attention, creating a sense of being physically present in the virtual world. This has been achieved through various technical improvements, such as high-resolution displays, better tracking systems and more realistic haptic feedback Al-Jundi and Tanbour (2022). For example, The VR training system designed by Pulijala et al (2018) provides an immersive VR experience using a leap motion tracker and haptic technology force feedback.…”
Section: Discussionmentioning
confidence: 99%
“…Immersion refers to the extent to which the VR environment is able to capture and engage the user’s senses and attention, creating a sense of being physically present in the virtual world. This has been achieved through various technical improvements, such as high-resolution displays, better tracking systems and more realistic haptic feedback Al-Jundi and Tanbour (2022). For example, The VR training system designed by Pulijala et al (2018) provides an immersive VR experience using a leap motion tracker and haptic technology force feedback.…”
Section: Discussionmentioning
confidence: 99%
“…Other criteria included more than ten citations for publications older than ten years, and contained related reported results on the design of 3D UIs. Articles that address the design of 2D/3D UIs in/for 3D environments, help with answering the research questions or reiterating design guidelines and, as this work is a conjuncture of HCI and VR, highly cited works from reputable journals or conferences such as ACM's CHI [25][26][27][28][29][30][31][32], IEEE's VR and TVCG [21,22,[33][34][35][36][37][38][39][40][41][42][43][44], as well as other conference and journal sources [13,[45][46][47][48][49][50][51][52][53][54][55][56][57][58] from between the early 2000s to 2023 were selected.…”
Section: Survey Approachmentioning
confidence: 99%
“…In the future, it could be interesting to study how this proposed program in uences the learning performance of students and if there are any differences between gender's perception. Having a high degree of identi cation with characters of both genders is related to creating a deep level of perceived immersion, which produces more believability for the user and has stronger effects on experiential learning [15].…”
Section: Suggestionsmentioning
confidence: 99%