2014
DOI: 10.1007/s11042-014-2125-9
|View full text |Cite
|
Sign up to set email alerts
|

A framework for automatic and perceptually valid facial expression generation

Abstract: Facial expressions are facial movements reflecting the internal emotional states of a character or in response to social communications. Realistic facial animation should consider at least two factors: believable facial expression visual effect and valid facial movements. However, most research tends to separate these two issues. In this paper, we present a framework for generating facial animations considering both visual effect of facial expression and the dynamic factor. A facial expression mapping approach… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
9
0

Year Published

2017
2017
2022
2022

Publication Types

Select...
9

Relationship

2
7

Authors

Journals

citations
Cited by 13 publications
(10 citation statements)
references
References 39 publications
0
9
0
Order By: Relevance
“…To tackle these problems, a few recent studies resorted to the synthetic 3D facial data and yielded impressive results [34], [35]. This is in line with an interesting theory of parallel vision [36], [37] which discusses the significance of synthetic data [38], [39], [40], [41], [42] in addressing the problems of visual perception and understanding.…”
Section: B 3d Face Reconstruction From a Single Imagementioning
confidence: 59%
“…To tackle these problems, a few recent studies resorted to the synthetic 3D facial data and yielded impressive results [34], [35]. This is in line with an interesting theory of parallel vision [36], [37] which discusses the significance of synthetic data [38], [39], [40], [41], [42] in addressing the problems of visual perception and understanding.…”
Section: B 3d Face Reconstruction From a Single Imagementioning
confidence: 59%
“…This greatly hinders telemanipulation tasks, which differ with close object distances. There is a need to have natural vergence angles from human operator's eyes so that the right impressions of the depth of the remote environment are created [47].…”
Section: B Discussionmentioning
confidence: 99%
“…However, stereo vision systems have tremendously improved this area of research by improving the quality of estimated geometry; hence the results that are observed have been relatively satisfactory, because texture information coding of the scenes has been limited [48]. 3D geometry has been estimated robustly by usage of time of flight and light coded cameras, which have served to estimate real time 3D geometry [47]. The downsides of these systems have been the limitations associated with low spatial resolutions.…”
Section: B Discussionmentioning
confidence: 99%
“…Stimuli from this database (for examples, see Figure ) have been and continue to be used to address a range of different research objectives. These include, for example, the development of frameworks for perceptually valid automatic facial expression generation (Yu, Garrod, Jack, & Schyns, ), the role of culture and motion with regard to perception of facial expressions (Jack, Garrod, Yu, Caldara, & Schyns, ; Richoz, Jack, Garrod, Schyns, & Caldara, ; Yu, Garrod, & Schyns, ), as well as the effect of race on face processing proficiency (Ramon et al, ).…”
Section: Methodsmentioning
confidence: 99%