2018
DOI: 10.1109/access.2018.2864872
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A Framework for Assessing Spatial Presence of Omnidirectional Video on Virtual Reality Device

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Cited by 17 publications
(6 citation statements)
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“…Immersiveness is another factor that needs to be considered in omnidirectional video QoE assessment, as the quality of the video can significantly improve the sense of presence in a VR environment. In order to do so, more factors than just picture quality need to be considered , as audio quality and spatial features can have a strong impact on sense of presence, as well as the proprioceptive matching between the user's movements and the video displayed on the HMD [104]. Multi-sensory environments [105] that include haptic feedback or even smells present yet more challenges: n [106], immersiveness is evaluated when an external sensory stimulus is combined to the omnidirectional video, finding that this kind of addition can improve immersiveness and enrich user experience.…”
Section: Measuring Qoe: Subjective Methodsmentioning
confidence: 99%
“…Immersiveness is another factor that needs to be considered in omnidirectional video QoE assessment, as the quality of the video can significantly improve the sense of presence in a VR environment. In order to do so, more factors than just picture quality need to be considered , as audio quality and spatial features can have a strong impact on sense of presence, as well as the proprioceptive matching between the user's movements and the video displayed on the HMD [104]. Multi-sensory environments [105] that include haptic feedback or even smells present yet more challenges: n [106], immersiveness is evaluated when an external sensory stimulus is combined to the omnidirectional video, finding that this kind of addition can improve immersiveness and enrich user experience.…”
Section: Measuring Qoe: Subjective Methodsmentioning
confidence: 99%
“…The spatial presence increases the sense of immersion in a VR scene. Zou et al [221] presented a subjective framework to measure the spatial presence of the twenty-five subjects experiencing 360 • videos on HMD and monitor. The proposed system framework consists of three layers from top to bottom, i.e., spatial presence layer, perception layer, and technical influencing factors layer.…”
Section: B Quality Of Experience Assessmentmentioning
confidence: 99%
“…Bireylerin sanal gerçeklik ortamında deneyimledikleri var olma durumunu ifade eden bulunma hissi üzerine çok sayıda araştırma yürütülmüştür. Bu çalışmalarda bulunma hissinin önemine değinilmekte ve sanal gerçeklik teknolojisini benzersiz yapan özelliklerden biri olduğu ifade edilmektedir (Borrego, Latorre, Alcañiz ve Llorens, 2019;Grabarczyk ve Pokropski, 2016;Zou, Yang, Zhang, Li ve Yu, 2018). Öyle ki, literatür incelendiğinde son dönemlerde yapılan birçok sanal gerçek araştırmasının bulunma hissini odak noktasına koyarak, konuyu farklı açılardan ele aldığı ve bu kavramı sanal gerçeklik ortamlarının anahtar öğelerinden biri olarak kabul ettiği görülmektedir (Kern ve Ellermeier, 2020;Kritikos, Zoitaki, Tzannetos, Mehmeti, Douloudi, Nikolaou, Alevizopoulos ve Koutsouris, 2020;Servotte ve diğerleri, 2020;Weech, Kenny ve Barnett-Cowan, 2019).…”
Section: Introductionunclassified