2000
DOI: 10.1109/76.875518
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A frame-layer bit allocation for H.263+

Abstract: In order to transmit pre-encoded digital video over heterogeneous networks, it is necessary to employ transcoding techniques that convert pre-encoded video streams into different bit rate and quality. The specified problem is referred to as rate shaping or rate adaptation. In this work, we propose a new frame layer bit allocation for H.263+ based video transcoding. In this scheme, scene context statistics from the incoming video stream are utilized to detect scene changes and determine output frame t ypes. Bit… Show more

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Cited by 65 publications
(19 citation statements)
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References 12 publications
(9 reference statements)
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“…Based on the above observation, some approaches [17,18] allocate bits among video frames by a multi-pass encoding strategy but they are more appropriate for offline encoding. To achieve a real-time optimal framelevel bit allocation, Ribas-Corbera and Li [19] investigated the optimum frame-level bit allocation for H.263 based on the frame complexity. The allocated bits TðjÞ for the jth frame can be defined as…”
Section: Bit Allocation Of T R Based On Frame Complexity Estimationmentioning
confidence: 99%
“…Based on the above observation, some approaches [17,18] allocate bits among video frames by a multi-pass encoding strategy but they are more appropriate for offline encoding. To achieve a real-time optimal framelevel bit allocation, Ribas-Corbera and Li [19] investigated the optimum frame-level bit allocation for H.263 based on the frame complexity. The allocated bits TðjÞ for the jth frame can be defined as…”
Section: Bit Allocation Of T R Based On Frame Complexity Estimationmentioning
confidence: 99%
“…As a result, the above scheme generally induces skipped frame and quality degradation. Ribas and Lei [17] proposed an optimal bit allocation scheme based on the residual energy for the coding frame as follows:…”
Section: Multi-view Video Rcmentioning
confidence: 99%
“…Nevertheless, due to the time-consuming multipass procedure, it is more appropriate for off-line applications. Other RC algorithms, such as [8][9][10], perform bit allocation according to the video texture complexity. Its basic idea is that each basic unit with higher texture complexity can be allocated more bits; whereas, each basic unit with lower texture complexity may be allocated fewer bits.…”
Section: Introductionmentioning
confidence: 99%