2009
DOI: 10.1155/2009/378254
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A Force-Feedback Exoskeleton for Upper-Limb Rehabilitation in Virtual Reality

Abstract: This paper presents the design and the clinical validation of an upper-limb force-feedback exoskeleton, the L-EXOS, for robotic-assisted rehabilitation in virtual reality (VR). The L-EXOS is a five degrees of freedom exoskeleton with a wearable structure and anthropomorphic workspace that can cover the full range of motion of human arm. A specific VR application focused on the reaching task was developed and evaluated on a group of eight post-stroke patients, to assess the efficacy of the system for the rehabi… Show more

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Cited by 67 publications
(55 citation statements)
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References 19 publications
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“…In MEDARM, a cable driven system is proposed to deal with the effect of shoulder ICR movement [118]. Without using any additional mechanism, some research groups solved joint alignment and shoulder translation complexities by keeping trunk moveable [78,101]. The aforementioned approaches were applied to make shoulder and elbow aligned with the mechatronic structure of exoskeleton as closely as possible.…”
Section: Past Workmentioning
confidence: 99%
“…In MEDARM, a cable driven system is proposed to deal with the effect of shoulder ICR movement [118]. Without using any additional mechanism, some research groups solved joint alignment and shoulder translation complexities by keeping trunk moveable [78,101]. The aforementioned approaches were applied to make shoulder and elbow aligned with the mechatronic structure of exoskeleton as closely as possible.…”
Section: Past Workmentioning
confidence: 99%
“…It uses DC motors with a cable transmission system for actuation. The authors of PERCRO have developed arm exoskeletons for haptic interaction with virtual environments L-Exos [3,4]. This is a five-DoF exoskeleton with a wearable structure and anthropomorphic workspace that can cover the full range of motion of a human arm.…”
Section: Introductionmentioning
confidence: 99%
“…Recently, the use of exoskeletons as Haptic device significantly increased due to the development of applications related to interaction in virtual environments [2,3,4]. Haptic or force-reflecting interfaces are devices used to display touch or force-related sensory information from a virtual or remote environment to the user [2].…”
Section: Introductionmentioning
confidence: 99%
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“…VR can provide an even more stimulating video game-like rehabilitation environment when integrated with force feedback devices, thus enhancing the quality of the rehabilitation. 7 An upper limb force feedback exoskeleton for robotic assisted rehabilitation in VR is presented in Frisoli et al 8 A specific VR application focused on the reaching task was developed and evaluated in the system, but the system can't provide adjustment when the reaching is far away too much. And little details are given to the control aspects of the robotic exoskeleton.…”
Section: Introductionmentioning
confidence: 99%