2014
DOI: 10.1016/j.jvcir.2013.07.012
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A flexible architecture for multi-view 3DTV based on uncalibrated cameras

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Cited by 23 publications
(18 citation statements)
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“…The holes [2,3], artifacts [4,5], deformation [6], and abnormal edge [7] will appear after image warping; repair works for these issues, such as inpainting, have high computational complexity. Although there are a lot of recent work on improving imaging quality in real time [8], Ho [9] and Xiao [10] reduced the computational complexity and improved operational efficiency in their work but still cannot achieve real-time performance. Mori [11] and Zinger [12] enhanced imaging quality in their work but further increased computational complexity.…”
Section: Introductionmentioning
confidence: 99%
“…The holes [2,3], artifacts [4,5], deformation [6], and abnormal edge [7] will appear after image warping; repair works for these issues, such as inpainting, have high computational complexity. Although there are a lot of recent work on improving imaging quality in real time [8], Ho [9] and Xiao [10] reduced the computational complexity and improved operational efficiency in their work but still cannot achieve real-time performance. Mori [11] and Zinger [12] enhanced imaging quality in their work but further increased computational complexity.…”
Section: Introductionmentioning
confidence: 99%
“…In this paper we present a novel hybrid parameterized variety-based approach that uses only sparse depth information from Kinect [11] to efficiently represent the scene, and provide a low cost, feasible solution to render high quality images for multi-view 3D displays. Unlike depth image-based rendering (DIBR) algorithms [4], [16], this integrated vision-sensor technique does not require dense, accurate, complete per-pixel depth information of each color image. Instead, it recovers sparse depth information of few reference scene points and render consistent novel perspective images using only a small number of sample views of a scene without explicit 3D reconstruction.…”
Section: Introductionmentioning
confidence: 99%
“…Instead, it recovers sparse depth information of few reference scene points and render consistent novel perspective images using only a small number of sample views of a scene without explicit 3D reconstruction. Until now, DIBR techniques are mainly adopted by 3DTV systems for maintaining moderate data size during 3D content production [4], [16]. With improved active depth sensing technology, even the heavy computation involves in scene geometry extraction can be avoided.…”
Section: Introductionmentioning
confidence: 99%
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