Proceedings of the 7th International Conference on Multimodal Interfaces 2005
DOI: 10.1145/1088463.1088501
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A first evaluation study of a database of kinetic facial expressions (DaFEx)

Abstract: In this paper we present DaFEx (Database of Facial Expressions), a database created with the purpose of providing a benchmark for the evaluation of the facial expressivity of Embodied Conversational Agents (ECAs). DaFEx consists of 1008 short videos containing emotional facial expressions of the 6 Ekman's emotions plus the neutral expression. The facial expressions were recorded by 8 professional actors (male and female) in two acting conditions ("utterance" and "no-utterance") and at 3 intensity levels (high,… Show more

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Cited by 28 publications
(20 citation statements)
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References 18 publications
(25 reference statements)
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“…Our subjects recognized pretty wrongly the disgust dimension (J=0.438). All the other results match with the results claimed in [27], who evaluated their reference videos on 80 subjects. Quoting [27]: "anger seems to be the emotion which is best recognized, [...].…”
Section: Resultssupporting
confidence: 87%
See 3 more Smart Citations
“…Our subjects recognized pretty wrongly the disgust dimension (J=0.438). All the other results match with the results claimed in [27], who evaluated their reference videos on 80 subjects. Quoting [27]: "anger seems to be the emotion which is best recognized, [...].…”
Section: Resultssupporting
confidence: 87%
“…In our work, we exploit emotion transfer to evaluate the retargeting. Also Battocchi [27] and Costantini et al [28] used emotion judgment as mean of evaluation. However, as shown in [27], even if a professional actor perform the emotions, subjects falls into misinterpretation.…”
Section: Online Puppetry and Performance Capturementioning
confidence: 99%
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“…In designing Web applications (e.g., ecommerce applications) that carry out a certain set of goals for human users, such as purchase orders, the importance of the affects of such applications has already been put forward to system designers' attention (e.g., [24,12]). Therefore, there has been much research into evaluating human emotions [11,6], expressing emotions [17,4], and the effectiveness of such approaches to improving human-computer interactions [16,5,3,25]. Business communities also have been aware of the significance of customer satisfaction in measuring business performances (e.g., American Consumer Satisfaction Index [1]) because for most companies, repeat customers are major contributors to profit [1].…”
Section: Introductionmentioning
confidence: 99%