2013
DOI: 10.3722/cadaps.2013.197-220
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A Fast Mesh-Growing Algorithm for Manifold Surface Reconstruction

Abstract: In a previous paper these authors presented a new mesh-growing approach based on the Gabriel 2 -Simplex (G2S) criterion. If compared with the Cocone family and the Ball Pivoting methods, G2S demonstrated to be competitive in terms of tessellation rate, quality of the generated triangles and defectiveness produced when the surface to be reconstructed was locally flat. Nonetheless, its major limitation was that, in the presence of a mesh which was locally non -flat or which was not sufficiently sampled, the meth… Show more

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Cited by 13 publications
(10 citation statements)
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“…For example, The Ball Pivoting algorithms (BPA) [32,33] are local, optimized variants of the Alpha Shapes [34]. These algorithms can be parallelized to handle large datasets [35].…”
Section: Related Workmentioning
confidence: 99%
“…For example, The Ball Pivoting algorithms (BPA) [32,33] are local, optimized variants of the Alpha Shapes [34]. These algorithms can be parallelized to handle large datasets [35].…”
Section: Related Workmentioning
confidence: 99%
“…This triangulated surface is called the marker surface model. A publicly available MATLAB script [18], [19] is used to compute a Delaunay triangulation (a triangulation such that for each triangle, the circumcircle only encapsulates the triangle's vertices) of the marker centroid point cloud.…”
Section: Step (4) Marker Centroid Selection and Model Constructionmentioning
confidence: 99%
“…As a result, the number of triangles is constant and identifiable between two postures of the same object [20] and vertices can be uniquely corresponded between data sets. Triangles are corresponded using a mesh-growing algorithm [19]. A seed triangle is first manually identified on both postures (as highlighted by red, green, and blue points in Fig.…”
Section: ) Point Correspondencementioning
confidence: 99%
“…The current implementation of the proposed method is roughly as fast as other recent popular methods. A new high-performance method for triangular mesh generation based on a mesh-growing approach is proposed in [12]. The performance of the proposed method has been compared with the performance of reference method with applications of the mesh-growing approaches to some benchmark point clouds and artificially noised test cases.…”
Section: Related Workmentioning
confidence: 99%