Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing
DOI: 10.1109/sibgra.2002.1167141
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A fast and efficient projection-based approach for surface reconstruction

Abstract: We present a fast, memory efficient, linear time algorithm that generates a manifold triangular mesh passing through a set of unorganized points. Nothing is assumed about the geometry, topology or presence of boundaries in the data set except that ¡ is sampled from a real manifold surface. The speed of our algorithm is derived from a projection-based approach we use to determine the incident faces on a point. Our algorithm has successfully reconstructed the surfaces of unorganized point clouds of sizes varying… Show more

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Cited by 59 publications
(75 citation statements)
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References 21 publications
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“…Gopi and Krishnan [22] present a fast and memory efficient incremental projected-based algorithm for surface reconstruction. This approach builds the surface starting from an arbitrary point.…”
Section: Explicit Methodsmentioning
confidence: 99%
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“…Gopi and Krishnan [22] present a fast and memory efficient incremental projected-based algorithm for surface reconstruction. This approach builds the surface starting from an arbitrary point.…”
Section: Explicit Methodsmentioning
confidence: 99%
“…Gopi and Krishnan [22] involve three major assumptions on the input dataset. These assumptions reduce the generality of the algorithm due to the unsatisfiability of the assumptions on the real datasets.…”
Section: Triangulated Explicit Methodsmentioning
confidence: 99%
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“…With real-world environment triangulation in mind, the Greedy Projection Triangulation (GPT) algorithm has been developed [10,11]. The algorithm creates triangles in an incremental mesh-growing approach, yielding fast and accurate triangulations.…”
Section: Related Workmentioning
confidence: 99%
“…Because of its hierarchical nature, algorithms can operate at a level appropriate to the task, thereby eliminating the execution of processes on out-of-scope data. Weyrich et al [26] comment on the octree's ability to quickly locate a point in space, by exploiting binary locators to address octree cells, which is useful when used in tandem with efficient neighbourhood queries, such as the k-nearest neighbour algorithm as demonstrated by Gopi and Krishnan [27], as will be further discussed later in this paper. Although octree representation can construct the object with less accuracy than the two aforementioned techniques [19], the octree has become popular for modelling and visualizing objects in animations and other applications, such as surface reconstruction from digitized data, because of its ability to model the complex shape of an arbitrary topology [28].…”
Section: Octree Representationmentioning
confidence: 99%