2013
DOI: 10.1007/978-3-642-39330-3_19
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A Dynamic Fitting Room Based on Microsoft Kinect and Augmented Reality Technologies

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Cited by 15 publications
(13 citation statements)
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“…Previously, researchers focused on the development, usability, and user acceptance of the AR technology (Chang et al , 2013; Huang et al , 2011; Kang, 2014; Lu and Smith, 2007; Rese et al , 2017), AR's experiential value at the pre-purchase stage (Bulearca and Tamarjan, 2010; Huang and Liu, 2014; Kang, 2014), and AR's impact on purchase intentions (Beck and Crié, 2018; Huang and Liu, 2014; Rese et al , 2017). However, no researcher, to our knowledge, has specifically developed a study to compare consumers' perceptions of using AR for evaluating garment sizes, fit, and product attributes when shopping online with their responses towards the physical garments once they were “ordered and received.” Therefore, the purpose of the present study was to examine consumers' perceptions of a garment's size, fit, product performance, attitudes towards the product, and purchase intentions when using AR virtual try-on in an online shopping context as compared to when physically trying on the real garment.…”
Section: Introductionmentioning
confidence: 99%
“…Previously, researchers focused on the development, usability, and user acceptance of the AR technology (Chang et al , 2013; Huang et al , 2011; Kang, 2014; Lu and Smith, 2007; Rese et al , 2017), AR's experiential value at the pre-purchase stage (Bulearca and Tamarjan, 2010; Huang and Liu, 2014; Kang, 2014), and AR's impact on purchase intentions (Beck and Crié, 2018; Huang and Liu, 2014; Rese et al , 2017). However, no researcher, to our knowledge, has specifically developed a study to compare consumers' perceptions of using AR for evaluating garment sizes, fit, and product attributes when shopping online with their responses towards the physical garments once they were “ordered and received.” Therefore, the purpose of the present study was to examine consumers' perceptions of a garment's size, fit, product performance, attitudes towards the product, and purchase intentions when using AR virtual try-on in an online shopping context as compared to when physically trying on the real garment.…”
Section: Introductionmentioning
confidence: 99%
“…The value measured was very close to the actual size. The proposed system was found to be useful in reducing the shopping time [95] Parekh et al Visual Computing for Industry, Biomedicine, and Art (2020) 3:21…”
Section: Dynamic Fitting Room Using Microsoft Kinect and Ar Technologiesmentioning
confidence: 99%
“…Lange et al [11] used Kinect somatosensory technique to provide limb recovery training for sports rehabilitation patients by combining the skeleton data with virtual scenes. Chang et al [12] designed a fitting mirror system with Kinect and AR technique to permit users to try clothes by gestures. Benko et al [13] built the DepthTouch platform with Kinect, and users could directly interact with the 3D virtual scene projected on the plane.…”
Section: Kinect-based Interactionmentioning
confidence: 99%