Proceedings Fifth IEEE International Workshop on Computer Architectures for Machine Perception
DOI: 10.1109/camp.2000.875976
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A distributed system for real-time volume reconstruction

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Cited by 43 publications
(31 citation statements)
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“…V, this approach exploits the spatial clustering of typical real data [32], [1], [14], allowing a significant reduction of the reconstruction computational time. Different strategies to distribute the computation burden over a camera network have been considered in [3], [5], [6], [15].…”
Section: Introductionmentioning
confidence: 99%
“…V, this approach exploits the spatial clustering of typical real data [32], [1], [14], allowing a significant reduction of the reconstruction computational time. Different strategies to distribute the computation burden over a camera network have been considered in [3], [5], [6], [15].…”
Section: Introductionmentioning
confidence: 99%
“…Cheung et al [7] present a voxel-based system which achieves a frame rate of 16 fps using 5 cameras at a voxel resolution of 64 3 . Borovikov et al [4,5] propose a system using a voxel-based reconstruction method. They report frame rates of about 10 fps using 14 cameras at a volume resolution of 64 3 .…”
Section: Introductionmentioning
confidence: 99%
“…discrete 3D models made of elementary parallelepipedic cells. Interestingly, several systems in this category [4,12,3,18] use a distribution scheme over a PC cluster to speed up computations and hence, provide some kind of control over the model precision and the process speed. However, voxel based methods are still imprecise unless a huge number of voxels is used.…”
Section: Introductionmentioning
confidence: 99%