1996
DOI: 10.1016/0030-4018(95)00633-8
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A direct-search method for the computer design of holograms

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Cited by 26 publications
(6 citation statements)
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“…Genetic algorithms [18] seek the global minimum of the cost function, and as such are computationally demanding but accurate. Direct search algorithms [19,20], in which SLM pixel values are sequentially altered with only changes reducing the cost function being retained, are limited to just a few phase levels due to computational intensity, and as such work well for simple targets but struggle to reproduce more intricate patterns.…”
Section: Introductionmentioning
confidence: 99%
“…Genetic algorithms [18] seek the global minimum of the cost function, and as such are computationally demanding but accurate. Direct search algorithms [19,20], in which SLM pixel values are sequentially altered with only changes reducing the cost function being retained, are limited to just a few phase levels due to computational intensity, and as such work well for simple targets but struggle to reproduce more intricate patterns.…”
Section: Introductionmentioning
confidence: 99%
“…It is also possible to use a different algorithm altogether. The DS algorithm could, for example, be extended to become a simulated-annealing algorithm (see [18] for an explanation and comparison of different algorithms applied to traveling-wave intensity shaping), which is better at finding the global maximum of the quality function (DS often only finds a local maximum).…”
Section: Discussionmentioning
confidence: 99%
“…A widely used family of algorithms for phase sensitive replay fields are the holographic search algorithms (HSAs), of which the most famous is perhaps direct search (DS). [14][15][16][17][18][19] Broadly speaking, these algorithms proceed by changing a pixel value and evaluating whether the error metric has improved. If the error metric has improved the pixel change is adopted, else the pixel change is rejected.…”
Section: Established Holographic Search Algorithmsmentioning
confidence: 99%