“…The increasing availability of technologies not only demands specific competencies but also offers expanded opportunities in education, introducing innovative ways of teaching with new technologies, media, and modalities. Consequently, digital technology can facilitate new approaches to situated learning and enable meaningful interactions in education (Tumelius et al 2022). In teacher education, digital tools and platforms can both facilitate new approaches to learning and, according to Aikio (2009), support pre-service teachers' problem-solving abilities and creativity, as well as deep learning.…”
Section: Previous Studies Of Digital Competencies and Games In Indige...mentioning
This article explores the integration of digital games, specifically Minecraft, within Sámi educational contexts. The qualitative case study was based on a development project in Sámi teacher education, exploring key aspects highlighted by pre-service teachers when using Minecraft during their practice periods with primary school children. Given the significant role teachers play in instructional organisation, this article aims to identify specific areas where pre-service teachers may benefit from additional support and training to enhance their preparedness for the classroom. Incorporating Sámi educational frameworks and digital competencies into Sámi teacher education, we utilised the digital competence of future teachers (DCFT) model to guide data collection and analysis. This involved distributing anonymous online questionnaires to pre-service teachers (n = 17). Our findings indicate the transformative potential of digital games in Sámi education, particularly in the use of Sámi as a gaming language and Sámi cultural game content. The article emphasises the relevance of digital technologies in preserving and revitalising Indigenous languages and cultures to better understand how to leverage these tools effectively in culturally relevant ways. By utilising contemporary digital tools within an Indigenous education, educators can enhance cultural continuity and empower Indigenous communities in the digital age.
“…The increasing availability of technologies not only demands specific competencies but also offers expanded opportunities in education, introducing innovative ways of teaching with new technologies, media, and modalities. Consequently, digital technology can facilitate new approaches to situated learning and enable meaningful interactions in education (Tumelius et al 2022). In teacher education, digital tools and platforms can both facilitate new approaches to learning and, according to Aikio (2009), support pre-service teachers' problem-solving abilities and creativity, as well as deep learning.…”
Section: Previous Studies Of Digital Competencies and Games In Indige...mentioning
This article explores the integration of digital games, specifically Minecraft, within Sámi educational contexts. The qualitative case study was based on a development project in Sámi teacher education, exploring key aspects highlighted by pre-service teachers when using Minecraft during their practice periods with primary school children. Given the significant role teachers play in instructional organisation, this article aims to identify specific areas where pre-service teachers may benefit from additional support and training to enhance their preparedness for the classroom. Incorporating Sámi educational frameworks and digital competencies into Sámi teacher education, we utilised the digital competence of future teachers (DCFT) model to guide data collection and analysis. This involved distributing anonymous online questionnaires to pre-service teachers (n = 17). Our findings indicate the transformative potential of digital games in Sámi education, particularly in the use of Sámi as a gaming language and Sámi cultural game content. The article emphasises the relevance of digital technologies in preserving and revitalising Indigenous languages and cultures to better understand how to leverage these tools effectively in culturally relevant ways. By utilising contemporary digital tools within an Indigenous education, educators can enhance cultural continuity and empower Indigenous communities in the digital age.
“…Digital-based teaching is closely related to language teaching. Among the forms of digitalization in language teaching is multimodal and interactive online literature project [21] [22] [23]. In regards to this, the teachers are expected to have professional competence, create a meaningful learning process, and master distance learning method both technically and methodologically [24].…”
Indonesian language is among the most studied languages abroad. There are differences regarding the regulation, facilities, and learning design on the teaching of Indonesian language in domestic and foreign settings. This research aimed to identify the teaching of Indonesian language at senior high schools in Australia from a digital perspective. It implemented a qualitative survey research method. The interviewees were the Indonesian language teachers at a senior high school in Australia, i.e., Victorian School of Languages. Due to the limited respondents, time and distance, the samples were chosen using snowball sampling technique. The data were obtained from questionnaire shared on Google Form filled out by two Indonesian language teachers at a senior high school in Victoria, Australia, and structural observation on the available digital platform. The data gained from observation, interview, and document were analyzed using data triangulation. The findings revealed that the teaching of Indonesian language at Australian senior high schools makes use of technology implementation, i.e., in the form of distance and blended learning in line to Australian education regulation. Other than teaching the language, the teachers also introduce the culture to create a strong bond between the students and the Indonesian culture. It is understood that the integration of Indonesian culture through technology in the teaching of Indonesian language can help increase the number of students interested to study the language at Australian senior high schools.
Some level of digital technology design skills and competencies is important in any profession but in their education and work life this is often ignored. We explore the potential of Educational Participatory Design (EPD) in transforming work practices within diverse disciplines. This is done through a transdisciplinary case where EPD was used as an approach for transforming language teacher education seen to respond too slowly to technological advancements in society and work life. Based on our findings, we propose EPD as a useful approach for building the design agency of future professionals with various disciplinary and professional backgrounds. In the context of real-life work practice with students as future workers, EPD invites them to act as ‘designers’ envisioning novel practices and technologies for their own work, engaging their ‘users’ in the PD processes. EPD as a novel methodological approach integrates design with work practice learning and education and therefore, we suggest, belongs to the core expertise of CSCW research and design interested in the digital transformation of work practices.
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