2020
DOI: 10.1017/ipm.2020.5
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A descriptive survey of online gaming characteristics and gaming disorder in Ireland

Abstract: Objectives The aim of this study was to carry out the first ever study of gaming characteristics of individuals engaging in online gaming in Ireland and to ascertain whether features of gaming disorder are present in this population. Methods An online survey (comprising 21 questions – 3 demographic questions and 18 questions related to gaming and gaming disorder) was distributed on numerous Irish online gaming forums and Irish online gaming communities. Participants were self-selected an… Show more

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Cited by 7 publications
(18 citation statements)
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“…More than half of gamers (56.3%) in the study spent between 1-5 hours per day on gaming on the weekends, in line with other studies on excessive gaming (Grüsser et al, 2006) and studies on adult Irish gamers (Columb et al, 2020a). The amount of time spent on gaming correlated with higher gaming addiction scores, which is an identified risk factor for the development of gaming addiction (Mihara and Higuchi, 2017) although the amount of time spent gaming is not necessarily associated with problem gaming (Griffiths, 2010b).…”
Section: Discussionsupporting
confidence: 84%
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“…More than half of gamers (56.3%) in the study spent between 1-5 hours per day on gaming on the weekends, in line with other studies on excessive gaming (Grüsser et al, 2006) and studies on adult Irish gamers (Columb et al, 2020a). The amount of time spent on gaming correlated with higher gaming addiction scores, which is an identified risk factor for the development of gaming addiction (Mihara and Higuchi, 2017) although the amount of time spent gaming is not necessarily associated with problem gaming (Griffiths, 2010b).…”
Section: Discussionsupporting
confidence: 84%
“…Gaming disorder has been associated with a number of mental health symptoms (González-Bueso et al, 2018) and increased substance misuse (Van Rooij et al, 2014). The reasons why individuals engage in online gaming are also important, with a recent study of adult gamers in Ireland showing that non-disordered gamers used gaming as a recreational and social pursuit whereas disordered gamers used gaming as a coping mechanism or an escape strategy (Columb et al, 2020a), concurrent with other studies in this area (Király et al, 2015, Kim et al, 2016. Gaming micro-transactions (e.g.…”
Section: Introductionmentioning
confidence: 95%
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“…Compounding this scenario, group-based effective therapies that were held before the start of the pandemic to support people with SUD with emotional and psychological distress have been canceled due to the restrictions imposed. Switching to internet-based group platforms may not be applicable for all (Columb et al, 2020;Knopf, 2020). Given the above points, addiction medicine is considered as potentially one of the services that could have been severely affected by measures imposed to curb a pandemic such as COVID-19.…”
Section: Plain Language Summarymentioning
confidence: 99%
“…It logically comes to mind that country-specific restrictions, governmental regulations, quarantine limitations, and lockdowns could have changed the way those people access and use alcohol and drugs. Additionally, these changes would have increased the potential risks of morbidity and mortality (Columb, Hussain, & O'Gara, 2020;Kar, Arafat, Sharma, Dixit, Marthoenis, & Kabir 2020). People with SUD are therefore highly challenged by social distancing and health service limitations, especially those who are in treatment or in recovery programs (Volkow, 2020).…”
Section: Introductionmentioning
confidence: 99%