2020 12th International Conference on Electronics, Computers and Artificial Intelligence (ECAI) 2020
DOI: 10.1109/ecai50035.2020.9223203
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A data driven survey of video games

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Cited by 8 publications
(5 citation statements)
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“…Smart cities represent a modern paradigm towards improving the quality of life by integrating intelligent systems in a large-scale context, with citizen involvement [8].…”
Section: Water Infrastructure Management In Smart Citiesmentioning
confidence: 99%
“…Smart cities represent a modern paradigm towards improving the quality of life by integrating intelligent systems in a large-scale context, with citizen involvement [8].…”
Section: Water Infrastructure Management In Smart Citiesmentioning
confidence: 99%
“…As one of the fastest-growing entertainment industries, the video game industry has various platforms, genres, and cutting-edge technologies. In addition, video games have evolved with specific game mechanics making genres not definitive, while the genre itself is reshaped as the technology develops [12]. As video games become an immersive cultural medium with global implications, game metrics were essential to facilitate the development [13] [12], which balance narrative (immersive stories), graphics (attractiveness), and game experience (delivering user experiences) towards a game that engaging, educational, and entertaining.…”
Section: Related Workmentioning
confidence: 99%
“…In motion in mind model, momentum in mind (⃗ p) is among the analogy of physic measures that were adopted, given by (12). Based on its first derivative, where ⃗ p ′ = 1−2v = 0, and v = 1 2 and ⃗ p = 1 4 , the peak of ⃗ p can be identified.…”
Section: Analysis Of Action Games a Game Refinement Model And Its Ext...mentioning
confidence: 99%
“…A data-driven survey of video game scores on Metacritic is presented by Predescu and Mocanu [105], focusing on PC games and a classification by genres. The PC has always been a popular gaming platform, but a considerable number of game consoles created a rich variety of options for the increased interest in video games among the younger generations, from handheld devices (e.g., Game Boy, Nintendo DS, Sony PlayStation Portable) to home consoles (e.g., Sony PlayStation/2/3/4, Nintendo Wii, Microsoft Xbox/360/One) [106].…”
Section: Surveymentioning
confidence: 99%