Proceedings of the 40th ACM Technical Symposium on Computer Science Education 2009
DOI: 10.1145/1508865.1508951
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A CS unplugged design pattern

Abstract: Computer Science (CS) Unplugged" is an educational method for introducing non-specialists to concepts of CS through hands-on activities that don't require the use of a computer. Often the deeper concepts of CS have been considered as being too difficult for elementary and middle school students, and many educators teaching "IT" are not even aware of the richness of the topic. CS Unplugged methods have been used successfully with students of a wide range of ages. In this paper, we analyze the structure of CS Un… Show more

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Cited by 25 publications
(19 citation statements)
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“…It originated with the CS Unplugged project in New Zealand Nishida et al 2009) and has resulted in many related, kinaesthetic activities which stimulate an understanding of a concept in a very concrete and practical way. In a similar way, CS4FN (Computer Science for Fun) (Curzon et al 2009) have generated many unplugged-style engaging activities and approaches by emphasising the importance of analogy as well as a kinaesthetic activity.…”
Section: The 'Unplugged' Approachmentioning
confidence: 99%
“…It originated with the CS Unplugged project in New Zealand Nishida et al 2009) and has resulted in many related, kinaesthetic activities which stimulate an understanding of a concept in a very concrete and practical way. In a similar way, CS4FN (Computer Science for Fun) (Curzon et al 2009) have generated many unplugged-style engaging activities and approaches by emphasising the importance of analogy as well as a kinaesthetic activity.…”
Section: The 'Unplugged' Approachmentioning
confidence: 99%
“…All these activities can be carried out in classrooms or outdoors (Nishida et al, 2009;Nishida et al, 2008). Some technical elements of the unplugged approach are: simplicity in implementation, active participation, teamwork towards a common goal, or competition towards finding the best or the fastest solution than another group (Nishida et al, 2009). CT shares elements with creative media use since media design and media production are processes requiring programmatic logic (Jacob and Warschauer, 2018).…”
Section: Non-technological Micromomentmentioning
confidence: 99%
“…Students are expected to think like a scientist and designer with the ultimate goal of creating a model of real world (Sysło and Kwiatkowska, 2015) (simulation skill). Motivation is high since the procedure is challenging and students work together striving to find a more accurate and complete solution than other groups (Nishida et al, 2009) (collective intelligence).…”
Section: Connecting Moments Of Creativitymentioning
confidence: 99%
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“…Until recently, the UK teacher trying to incorporate Computing into secondary schools at ages 11-16 would have felt alone and unsupported, even with recent initiatives to encourage school pupils to consider aspects of Computing, such as CS Unplugged [19] and CS Inside [11]. Both of these initiatives focus on exciting and ways of introducing computational principles to children and young people.…”
Section: Introductionmentioning
confidence: 99%