2012
DOI: 10.1007/978-3-642-34710-8_14
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A Crowd Modeling Framework for Socially Plausible Animation Behaviors

Abstract: Abstract. This paper presents a framework for crowd modeling that produces socially plausible animation behaviors. Our high-level behavioral model is able to produce appropriate animated behavior that includes synchronized body-orientation and gesture of individual actors within the simulation. Because the model operationalizes a well-founded social-linguistic Common Ground (CG) theory of human interaction, the behavior chains form meaningful interactions among the actors. The model includes micro-behaviors re… Show more

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Cited by 2 publications
(2 citation statements)
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References 30 publications
(34 reference statements)
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“…Due to the relevant role played by emergency simulations in the development of the field, variables such as 'level of panic', for instance, have been critical, strongly impacting the behavior of the virtual characters (Braun et al [1], Tsai et al [23]). The complexity of psychological traits varies from these simple 'stress' emotional states (Park et al [15]) to models where individuals differ from each other in their personality (Li et al. [12]).…”
Section: State Of the Artmentioning
confidence: 99%
“…Due to the relevant role played by emergency simulations in the development of the field, variables such as 'level of panic', for instance, have been critical, strongly impacting the behavior of the virtual characters (Braun et al [1], Tsai et al [23]). The complexity of psychological traits varies from these simple 'stress' emotional states (Park et al [15]) to models where individuals differ from each other in their personality (Li et al. [12]).…”
Section: State Of the Artmentioning
confidence: 99%
“…A crowd simulator uses macroscopic algorithms (e.g., continuum crowds [22], aggregate dynamics [23], vector fields [24], and navigation fields [25]) or microscopic algorithms (e.g., morphable crowds [26] and socially plausible behaviors [27]) to create crowd motions and interactions. Outcomes of the simulator are usually a successive sequence of time frames, and each frame contains arrays of positions and orientations in the 3D virtual environment.…”
Section: Related Workmentioning
confidence: 99%