2016 IEEE Frontiers in Education Conference (FIE) 2016
DOI: 10.1109/fie.2016.7757628
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A cross-curricular approach to fostering innovation such as virtual reality development through student-led projects

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Cited by 10 publications
(9 citation statements)
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“…This study entails the utilization of a virtual environment that is completely immersive and accommodates higher interactivity using a large-scale display. The above result is also supported by the study in [18] where using VR in student-led projects across Computer Science (CS) curriculum increased the retention rate from 54% to 64% in addition to helping students to express creativity and innovation. The study presented in [29] examined the immersive VR in teaching and training students at medical sector.…”
Section: Introductionmentioning
confidence: 66%
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“…This study entails the utilization of a virtual environment that is completely immersive and accommodates higher interactivity using a large-scale display. The above result is also supported by the study in [18] where using VR in student-led projects across Computer Science (CS) curriculum increased the retention rate from 54% to 64% in addition to helping students to express creativity and innovation. The study presented in [29] examined the immersive VR in teaching and training students at medical sector.…”
Section: Introductionmentioning
confidence: 66%
“…To summarize, the previous literature identified many aspects where using 3D and VR technologies in engineering education can enhance learning. It can enhance the development of both spatial thinking and communication skills [18,36], improve the learning efficacy [3], increase the motivation [16], and it can support the deployment of PBL in teaching [11]. Nevertheless, the VR technology is already presented as an efficient paradigm for education [5,11,18,33].…”
Section: Introductionmentioning
confidence: 99%
“…[36]; [32]; [33]; [3]). Here, VR is used for [18] express creativity and innovation Oculus Rift no 2017 [10] creativity and invention skills Oculus Rift yes [32] object oriented programming and binary search Oculus Rift, Corner Cave no [30] firewall security concepts Mobile VR, HTC Vive no 2018 [13] finite state machine HTC Vive no [24] bubble sort Mobile VR no [37] network security concepts Mobile VR no 2019 [33] object oriented programming not described no [3] basic components of algorithms HTC Vive, Oculus Rift, Mobile VR no [19] basic components of algorithms HTC Vive yes modeling approaches to support an active design process. In many projects, the students learn coding by programming and testing the VR, rather than learning inside an existing VR.…”
Section: Learning Scenarios and Learning Objectivesmentioning
confidence: 99%
“…Some approaches focus on higher cognitive levels, such as creation in the sense of invention skills [10]. Harms and Hastings propose a model where students can improve their creativity and inventiveness by developing projects involving VR technology [18]. In addition, some of the applications enable social experiences in the virtual environment to support collaborative learning (e.g.…”
Section: Learning Scenarios and Learning Objectivesmentioning
confidence: 99%
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