Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems 2021
DOI: 10.1145/3411764.3445196
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A Critical Examination of Virtual Reality Technology in the Context of the Minority Body

Abstract: Virtual Reality (VR) holds the promise of immersing people in virtual worlds. However, initial work on the relationship between VR and disability suggests that VR is a body-centric technology that poses barriers for disabled users. We supplement this work with a theoretical analysis of immersive VR through the lens of Surrogate Body theory, a concept from media theory for the structured examination of interactive media in use. Leveraging Critical Disability Studies, particularly the theory of the Minority Body… Show more

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Cited by 52 publications
(14 citation statements)
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References 59 publications
(69 reference statements)
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“…In their critical examination of VR technology, Gerling and Spiel described how the level of bodily involvement places a heavy emphasis on the movements of various body parts (e.g., head, arms, hands, torso, etc. ), which can present barriers to people with physical disabilities [Gerling and Spiel, 2021]. Gerling and Spiel also described how the actions lent during interactions with VR systems can pose numerous access barriers, such as fatigue from extended use [Gerling and Spiel, 2021].…”
Section: Accessibility Challenges In Vr For Users With Limited Movementmentioning
confidence: 99%
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“…In their critical examination of VR technology, Gerling and Spiel described how the level of bodily involvement places a heavy emphasis on the movements of various body parts (e.g., head, arms, hands, torso, etc. ), which can present barriers to people with physical disabilities [Gerling and Spiel, 2021]. Gerling and Spiel also described how the actions lent during interactions with VR systems can pose numerous access barriers, such as fatigue from extended use [Gerling and Spiel, 2021].…”
Section: Accessibility Challenges In Vr For Users With Limited Movementmentioning
confidence: 99%
“…), which can present barriers to people with physical disabilities [Gerling and Spiel, 2021]. Gerling and Spiel also described how the actions lent during interactions with VR systems can pose numerous access barriers, such as fatigue from extended use [Gerling and Spiel, 2021]. Franz et al addressed one aspect of bodily involvement the requirement that users rotate their heads or bodies to view a virtual scene by developing Nearmi, a framework for designing techniques that allow people with limited mobility to identify and orient to points of interests in virtual environments [Franz et al, 2021].…”
Section: Accessibility Challenges In Vr For Users With Limited Movementmentioning
confidence: 99%
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“…Disability is not a biological given; like gender, it is socially constructed from biological reality’ (Wendell, 1989: 104). Boundaries drawn along gender are as artificial as those drawn along dis/ability (Goodley, 2014) and these boundaries are fundamentally exertions of power.…”
Section: Transreal Tracing: Exploring Imagery Of Presence and Absencementioning
confidence: 99%